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Special Effects scene Props
#1
In Napol. Wars dlc certain scene props are available that generate a particular sound, such as the nighttime town scene ambience, wind, storm sounds, blacksmith, etc. 

These sounds are already in native, but not in scene prop form unlike in nw.

I wonder how these even work and if any such things could be made for NI, a few of those sound effect props using sound files drawn from native could go a long way in adding depth to maps.
Looted A Frying Pan 11/25/14
[Image: tbavTdE.jpg]

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#2
(30-11-2016, 06:35 PM)Looter Wrote: In Napol. Wars dlc certain scene props are available that generate a particular sound, such as the nighttime town scene ambience, wind, storm sounds, blacksmith, etc. 

These sounds are already in native, but not in scene prop form unlike in nw.

I wonder how these even work and if any such things could be made for NI, a few of those sound effect props using sound files drawn from native could go a long way in adding depth to maps.

[spoiler=module_scene_props.py]

Code:
("ambiance_dog_bark",0,"0" ,"0" , [
 (ti_on_init_scene_prop,
   [
     (neg|multiplayer_is_dedicated_server),
     (play_sound,"snd_distant_dog_bark"),
   ]), ]),
("ambiance_owl",0,"0" ,"0" , [
 (ti_on_init_scene_prop,
   [
     (neg|multiplayer_is_dedicated_server),
     (play_sound,"snd_distant_owl"),
   ]), ]),    
("ambiance_chicken",0,"0" ,"0" , [
 (ti_on_init_scene_prop,
   [
     (neg|multiplayer_is_dedicated_server),
     (play_sound,"snd_distant_chicken"),
   ]), ]),    
("ambiance_carpenter",0,"0" ,"0" , [
 (ti_on_init_scene_prop,
   [
     (neg|multiplayer_is_dedicated_server),
     (play_sound,"snd_distant_carpenter"),
   ]), ]),    
("ambiance_blacksmith",0,"0" ,"0" , [
 (ti_on_init_scene_prop,
   [
     (neg|multiplayer_is_dedicated_server),
     (play_sound,"snd_distant_blacksmith"),
   ]), ]),        
("ambiance_arena",0,"0" ,"0" , [
 (ti_on_init_scene_prop,
   [
     (neg|multiplayer_is_dedicated_server),
     (play_sound,"snd_arena_ambiance"),
   ]), ]),    
("ambiance_town",0,"0" ,"0" , [
 (ti_on_init_scene_prop,
   [
     (neg|multiplayer_is_dedicated_server),
     (play_sound,"snd_town_ambiance"),
   ]), ]),

[/spoiler]

These are all the ambient sounds which are already in game, they just have to be added to the module_scene_props.

I think if the developers implement it, they should pop up in scene editing menu
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#3
!!! Yeah, I meant those sounds! Thanks Memelord Kaasonic who hoards beer
Looted A Frying Pan 11/25/14
[Image: tbavTdE.jpg]

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#4
(30-11-2016, 10:17 PM)Looter Wrote: !!! Yeah, I meant those sounds! Thanks Memelord Kaasonic who hoards beer

[Image: clinking-beer-mugs.png]
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