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[Submission] Witchmount - Printable Version +- NordInvasion Forum (https://forum.nordinvasion.com) +-- Forum: Discussions (https://forum.nordinvasion.com/forumdisplay.php?fid=7) +--- Forum: Community Projects (https://forum.nordinvasion.com/forumdisplay.php?fid=19) +---- Forum: Scenes (https://forum.nordinvasion.com/forumdisplay.php?fid=79) +---- Thread: [Submission] Witchmount (/showthread.php?tid=57848) |
Witchmount - Flying Cookies - 01-12-2016 Hello. I was made some maps for cRPG before, but since that mod was not-officially "closed" my maps was not been implemented into the game. Looks like now I will play Nord Invasion. So here we are, I have made my first map for Nord Invasion. Im not happy about some things so I would update it later, but for now, it's fully playable. Meshes are works well such as barriers and the map itself, I believe. Anyways, this map needs some high population testing. Witchmount Nexus Download manually v 1.2.0 (01.12.16) RE: Witchmount - Looter - 01-12-2016 Very intresting map looks If you want to check if your scene has the nessasary additions for ni, please refer to the wiki page for contributors. RE: Witchmount - Flying Cookies - 01-12-2016 The thing I didnt know is about assassin's spawns. Checking. RE: Witchmount - Hande - 01-12-2016 Hey, You don't need to place spawns for assassins, only for players and nords. I'll download your map and check it out tomorrow. RE: Witchmount - Flying Cookies - 01-12-2016 It was about box barriers. I didnt knew that they could prevent assassins from spawning inside it. It was my grammar, sorry. RE: Witchmount - Kaasovic - 01-12-2016 If you haven't already, add the scene props to restore ammo/health/shields and add shrines RE: Witchmount - Flying Cookies - 01-12-2016 I did it. RE: Witchmount - Alpha - 27-12-2016 wow, I would really be part of the testing session. Seems to be a nice work. |