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[Submission] Witchmount - Printable Version

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Witchmount - Flying Cookies - 01-12-2016

Hello. I was made some maps for cRPG before, but since that mod was not-officially "closed" my maps was not been implemented into the game. Looks like now I will play Nord Invasion. So here we are, I have made my first map for Nord Invasion.
Im not happy about some things so I would update it later, but for now, it's fully playable. Meshes are works well such as barriers and the map itself, I believe. Anyways, this map needs some high population testing.

Witchmount

Nexus
Download manually
v 1.2.0 (01.12.16)


RE: Witchmount - Looter - 01-12-2016

Very intresting map looks

If you want to check if your scene has the nessasary additions for ni, please refer to the wiki page for contributors.


RE: Witchmount - Flying Cookies - 01-12-2016

The thing I didnt know is about assassin's spawns. Checking.


RE: Witchmount - Hande - 01-12-2016

Hey,

You don't need to place spawns for assassins, only for players and nords.
I'll download your map and check it out tomorrow.


RE: Witchmount - Flying Cookies - 01-12-2016

It was about box barriers. I didnt knew that they could prevent assassins from spawning inside it. It was my grammar, sorry.


RE: Witchmount - Kaasovic - 01-12-2016

If you haven't already, add the scene props to restore ammo/health/shields and add shrines


RE: Witchmount - Flying Cookies - 01-12-2016

I did it.


RE: Witchmount - Alpha - 27-12-2016

wow, I would really be part of the testing session. Seems to be a nice work.