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[Submission] Witchmount
#1
Hello. I was made some maps for cRPG before, but since that mod was not-officially "closed" my maps was not been implemented into the game. Looks like now I will play Nord Invasion. So here we are, I have made my first map for Nord Invasion.
Im not happy about some things so I would update it later, but for now, it's fully playable. Meshes are works well such as barriers and the map itself, I believe. Anyways, this map needs some high population testing.

Witchmount

Nexus
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v 1.2.0 (01.12.16)
[Image: rJ8Lsvf.png]
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#2
Very intresting map looks

If you want to check if your scene has the nessasary additions for ni, please refer to the wiki page for contributors.
Looted A Frying Pan 11/25/14
[Image: tbavTdE.jpg]

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#3
The thing I didnt know is about assassin's spawns. Checking.
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#4
Hey,

You don't need to place spawns for assassins, only for players and nords.
I'll download your map and check it out tomorrow.
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#5
It was about box barriers. I didnt knew that they could prevent assassins from spawning inside it. It was my grammar, sorry.
[Image: rJ8Lsvf.png]
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#6
If you haven't already, add the scene props to restore ammo/health/shields and add shrines
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#7
I did it.
[Image: rJ8Lsvf.png]
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#8
wow, I would really be part of the testing session. Seems to be a nice work.
NI maps (The forgotten bay Nordic Fortress / Frosthaven / Medieval fields / River's conflict / Swadian Mines )
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