New Nordic Fortress Remake - Open to suggestions - Printable Version +- NordInvasion Forum (https://forum.nordinvasion.com) +-- Forum: Discussions (https://forum.nordinvasion.com/forumdisplay.php?fid=7) +--- Forum: Community Projects (https://forum.nordinvasion.com/forumdisplay.php?fid=19) +---- Forum: Scenes (https://forum.nordinvasion.com/forumdisplay.php?fid=79) +---- Thread: New Nordic Fortress Remake - Open to suggestions (/showthread.php?tid=65553) Pages:
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New Nordic Fortress Remake - Open to suggestions - Alpha - 26-02-2018 Here is some pics I removed one nords spawn. Alpha, RE: New Nordic Fortress Remake - Open to suggestions - Soviet - 26-02-2018 Doesn't quite make up for the Nordic Village butchery RE: New Nordic Fortress Remake - Open to suggestions - Alpha - 26-02-2018 (26-02-2018, 08:12 PM)Soviet Wrote: Doesn't quite make up for the Nordic Village butchery Cause I'm a bad person ;-) Play forgotten bay instead xD RE: New Nordic Fortress Remake - Open to suggestions - Malong - 26-02-2018 Since they are attacking from the outside, it should be called Swadian Fortress. RE: New Nordic Fortress Remake - Open to suggestions - Alpha - 26-02-2018 Its not about who attack and from which side, it's about the castle theme and the general map's look ;-) RE: New Nordic Fortress Remake - Open to suggestions - Midren - 27-02-2018 (26-02-2018, 07:43 PM)Alpha Wrote: Here is some pics So the map is a hallway now? RE: New Nordic Fortress Remake - Open to suggestions - DragonFire1 - 27-02-2018 You removed one spawn and made a cade area yes however what has happened now is in doing this way, you've created a straight run way from one spawn and the other spawn turns a corner and a fair run to the shield/cade area. This is a funnel point much like old castleyard RE: New Nordic Fortress Remake - Open to suggestions - Alpha - 27-02-2018 (27-02-2018, 12:20 AM)DragonFire1 Wrote: You removed one spawn and made a cade area yes however what has happened now is in doing this way, you've created a straight run way from one spawn and the other spawn turns a corner and a fair run to the shield/cade area. This is a funnel point much like old castleyard Well, then we can easily solve this problem by closing the door. Thanks for your interest. RE: New Nordic Fortress Remake - Open to suggestions - Midren - 27-02-2018 (27-02-2018, 12:58 AM)Alpha Wrote:(27-02-2018, 12:20 AM)DragonFire1 Wrote: You removed one spawn and made a cade area yes however what has happened now is in doing this way, you've created a straight run way from one spawn and the other spawn turns a corner and a fair run to the shield/cade area. This is a funnel point much like old castleyard this would make it.... MORE of a hallway RE: New Nordic Fortress Remake - Open to suggestions - Kaasovic - 27-02-2018 Hey at least people will start playing this map again. Even if this map doesn't make it in game, people will still find the fastest maps. At the moment there are plenty of maps that are fast and that is what people in this community are looking for. There are always back up maps that can be played in case the current favorites get nuked. It doesn't take long for a house to find a new favorite and milk that one out. Other houses usually follow the example of one house. What would be better is removing half of the maps, there are way to many anyway, and then try to balance the remaining maps. This doesn't mean that the outcome of the remaining maps should be slow maps where the ranged get stuck all the time. Though I don't see this happening among the mappers seeing how much of a mess it looks in that section of the contributor team, sorry not going to use the "developer" word instead of contributor since I will never recognize a scener as an official developer. I personally like the changes and it makes me feel like the old Praven/Graubergen. |