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Fateeh on Work - Fateeh - 20-03-2018

On this place im trying to do some 3D models...





RE: Fateeh on Work - Akcyn - 20-03-2018

NordInvasion 2.0 Modern combat


RE: Fateeh on Work - Zocki - 20-03-2018

(20-03-2018, 10:55 AM)Fateeh Wrote: First "weapon" try...

I named it "Throwing Rocket Launcher"


Throwing Rocket Launcher xD lol but the model Looks nice. if the "Rocket" is Little bit smaller and the Name is not Rockte Launcher it could be a nice throwable Wink


RE: Fateeh on Work - Alphaa - 20-03-2018

A bit plain, gotta add some counterweight at the back of the weapon, otherwise this would drop pretty hard.


RE: Fateeh on Work - Fateeh - 20-03-2018

(20-03-2018, 11:44 AM)Alphaa Wrote: A bit plain, gotta add some counterweight at the back of the weapon, otherwise this would drop pretty hard.

I agree but this work not a serious one. I'm trying get used to how it works.


RE: Fateeh on Work - TerrorBite - 20-03-2018

it's alright but would look better if there were 10x of them all tied together


RE: Fateeh on Work - Noname - 20-03-2018

You should consider using a smooth shader - those make your model look less edgy (eg. at the wooden texture) without the need for many faces. That way you could probably reduce the amount of faces by around 80%, considering it's just a variety of cylinders.
Which program did you use to make it? I could give you some advice if it's Blender


RE: Fateeh on Work - Berkay - 20-03-2018

I like this
I think Armor Launcher


RE: Fateeh on Work - Fateeh - 20-03-2018

(20-03-2018, 12:55 PM)Noname Wrote: You should consider using a smooth shader - those make your model look less edgy (eg. at the wooden texture) without the need for many faces. That way you could probably reduce the amount of faces by around 80%, considering it's just a variety of cylinders.
Which program did you use to make it? I could give you some advice if it's Blender

You mean that "Smooth Vertex" http://prntscr.com/itsdwt ?

And yes im using Blender


RE: Fateeh on Work - Noname - 20-03-2018

(20-03-2018, 01:28 PM)Fateeh Wrote:
(20-03-2018, 12:55 PM)Noname Wrote: You should consider using a smooth shader - those make your model look less edgy (eg. at the wooden texture) without the need for many faces. That way you could probably reduce the amount of faces by around 80%, considering it's just a variety of cylinders.
Which program did you use to make it? I could give you some advice if it's Blender

You mean that "Smooth Vertex" http://prntscr.com/itsdwt ?

And yes im using Blender

In edit mode, there is a tab called "Shading / UVs" in the left menu. There you can use the smooth shader for the faces / edges / vertices that you selected. If you want to keep things edgy, you can use the other shader (eg. for the tip)