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Fateeh on Work - Printable Version +- NordInvasion Forum (https://forum.nordinvasion.com) +-- Forum: Discussions (https://forum.nordinvasion.com/forumdisplay.php?fid=7) +--- Forum: Community Projects (https://forum.nordinvasion.com/forumdisplay.php?fid=19) +---- Forum: Models and Textures (https://forum.nordinvasion.com/forumdisplay.php?fid=78) +---- Thread: Fateeh on Work (/showthread.php?tid=66328) Pages:
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Fateeh on Work - Fateeh - 20-03-2018 On this place im trying to do some 3D models... RE: Fateeh on Work - Akcyn - 20-03-2018 NordInvasion 2.0 Modern combat RE: Fateeh on Work - Zocki - 20-03-2018 (20-03-2018, 10:55 AM)Fateeh Wrote: First "weapon" try... Throwing Rocket Launcher xD lol but the model Looks nice. if the "Rocket" is Little bit smaller and the Name is not Rockte Launcher it could be a nice throwable ![]() RE: Fateeh on Work - Alphaa - 20-03-2018 A bit plain, gotta add some counterweight at the back of the weapon, otherwise this would drop pretty hard. RE: Fateeh on Work - Fateeh - 20-03-2018 (20-03-2018, 11:44 AM)Alphaa Wrote: A bit plain, gotta add some counterweight at the back of the weapon, otherwise this would drop pretty hard. I agree but this work not a serious one. I'm trying get used to how it works. RE: Fateeh on Work - TerrorBite - 20-03-2018 it's alright but would look better if there were 10x of them all tied together RE: Fateeh on Work - Noname - 20-03-2018 You should consider using a smooth shader - those make your model look less edgy (eg. at the wooden texture) without the need for many faces. That way you could probably reduce the amount of faces by around 80%, considering it's just a variety of cylinders. Which program did you use to make it? I could give you some advice if it's Blender RE: Fateeh on Work - Berkay - 20-03-2018 I like this I think Armor Launcher RE: Fateeh on Work - Fateeh - 20-03-2018 (20-03-2018, 12:55 PM)Noname Wrote: You should consider using a smooth shader - those make your model look less edgy (eg. at the wooden texture) without the need for many faces. That way you could probably reduce the amount of faces by around 80%, considering it's just a variety of cylinders. You mean that "Smooth Vertex" http://prntscr.com/itsdwt ? And yes im using Blender RE: Fateeh on Work - Noname - 20-03-2018 (20-03-2018, 01:28 PM)Fateeh Wrote:(20-03-2018, 12:55 PM)Noname Wrote: You should consider using a smooth shader - those make your model look less edgy (eg. at the wooden texture) without the need for many faces. That way you could probably reduce the amount of faces by around 80%, considering it's just a variety of cylinders. In edit mode, there is a tab called "Shading / UVs" in the left menu. There you can use the smooth shader for the faces / edges / vertices that you selected. If you want to keep things edgy, you can use the other shader (eg. for the tip) |