A wee note about the future - Printable Version +- NordInvasion Forum (https://forum.nordinvasion.com) +-- Forum: News (https://forum.nordinvasion.com/forumdisplay.php?fid=3) +--- Forum: News & Updates (https://forum.nordinvasion.com/forumdisplay.php?fid=9) +--- Thread: A wee note about the future (/showthread.php?tid=7202) |
A wee note about the future - Hypernoma - 04-02-2013 Dear NordInvasion Community, As we mentioned in the previous patch notes, we are presently working on the 0.5.0 patch release. This release will be a huge effort, probably the biggest since the beginning of the game and will bring major changes and many new features. Due to this, we may be a bit slow on the patch front whilst we work our backsides off building the release. Unlike previous patches this one will come in a series of phases with only one requiring a new client download. We wanted you to be notified of this because as the patch rolls through you will see each of these big changes being introduced, in turn, and with their own individual announcement. Thanks to the rebalance taken care of by the 0.4.0 patch, players will have room to expand and we have every intention of providing them with new and interesting challenges. Along with this, naturally new maps will be added as Hande is always hard at work making new and interesting ways to kill players. Love, The NI Dev Team New Major Features
[anchor=WI]The Website and Interface Back to the top. Overhaul of the NordInvasion website, inlcuding:
The NordInvasion website is starting to look a little big 'weathered'. As a result the web site development team is working to create a new interface for players to use. This new site, will not require any client download and has already begun to be released; in the form of security updates and interaction changes. Although we obviously don't discuss security changes widely, the team has been hard at work. Concurrent with this, they have also been developing a new platform which has been completely redesigned so that the old, haphazard interface, which was made for a game nowhere near as large as NordInvasion, can be replaced. The work done to create the old website will be mostly retained as Jez did a fantastic job putting it together in the first place. However, it is time for a bit of change. This change will streamline the user interface, add functionality and make it more attractive. [anchor=RK]Ragnarok Mode Back to the top. To introduce a challenge for the already established house/players while still allowing for reasonably sane progression for newer players, the current hard mode will be renamed "Ragnarok Mode", and a third mode will take its place in allowing progression between level 32-52 with barebones equipment, and 52 with reasonably high end craftable equipment. This new middle difficulty will hopefully give the middle ranked houses and players a more even progression. You might have noticed the sheer difficulty of hard mode at the moment, this occurred so that we could begin the slow transformation of NI into a three stage difficulty. No doubt this mode will continue to be refined through the constant efforts of the dev team and new challenges will be developed. We do hope now that some level of understanding will occur as to why we made the present hard mode so difficult. The theme of the third mode will be that it is King Ragnar's army, is out to seek vengeance for the Nord Prince's death. The difficulty will range, approximately, from the Nord Commander wave in wave one to slightly above the old Thor wave for King Ragnar. We hope players will embrace this new challenge and enjoy the work we are doing. As for Ragnarok Mode, we've already unveiled some of the changes that were originally planned for it (Multi-projectile weapons, Explosive Mjolnir, increase in overall difficulty, adding crushthrough, etc), but the general change is that the enemies encountered are no longer ordinary "Nords", and are as strong as one would expect immortal gods to be, (with some aspects seeming like blatant cheating) with the intention being that only the most organized, well equipped, and lucky players will be able to defeat them. If server space is restricted, we can reserve Ragnarok Mode specifically for house events and/or official events, which will lend them greater importance than simply playing with whom you wish. We are however, endeavouring to create more server space, so this mode can be played whenever you want. [anchor=CL]Hero Classes Back to the top. These classes will take all of the class points that you accumulate between levels 39 to 52. As a result, you will forgo being a hybrid in exchange for a very powerful specialisation. The stats of these classes have been designed so that you get the most if not all of the hybrid benefits plus extra. These characters will be very powerful and some of these classes will be assigned special weapons, items and armours in the 0.5.0 release and later on. Commando: Zwei-hander - Commando specialises in two-handed weapons. Royal Guard - Commando specialises in shielding. Duelist - Commando specialises in one-handed weapons. Sharpshooter: Chosen Marksman - Sharpshooter specialises in crossbows. Aventurier- Sharpshooter specialises in one-handed weapons. Pavise Champion - Sharpshooter specialises in shielding. Skirmisher: Halberdier - Skirmisher can wear heavier armours and fights with a bonus to polearms. Master Peltast - Skirmisher specialises in throwing weapons. Marauder - Skirmisher gets a bonus to power strike. Sniper: Warden - Sniper gets a bonus to archery proficiency. Ranger - Sniper gets a bonus to iron flesh. Sentinel - Sniper gets a proficiency bonus to one-handed weapons and power strike. [anchor=AU]The Auto-Update Back to the top. We would like to introduce the NI Launcher - the purpose of which is to compare the latest online version of NI with the local files and then download any new files if required. Using this new auto-updater, quick changes and hot-fixes will be come a great deal easier. We intend to develop for Windows first and then develop an Mac version. Of course, those who wish to remain using the old system will always be able to download the latest client from our server. This will hopefully improve the patching process and make everyone's lives a bit easier. Re: A wee note about the future - Birdtalon - 04-02-2013 Re: A wee note about the future - Lord Striker - 04-02-2013 Very, very nice. Re: A wee note about the future - ~CM~Dragz - 04-02-2013 My god. This. Sounds. Awesome! Need monays to respec!!! Re: A wee note about the future - Sinister Soldier - 04-02-2013 :o Awesome! Re: A wee note about the future - Gashy - 04-02-2013 My pantaloons are filling with liquids and I see no end in sight Re: A wee note about the future - YunYun - 04-02-2013 Wonderful ! I'm a little bit worried about hero classes, I can see no royal guards, only zweï-handers :\ Anyways, this is awesome, thanks again NI family Re: A wee note about the future - Barristan - 04-02-2013 (04-02-2013, 08:25 PM)YunYun link Wrote: Wonderful ! From IRC 15:27 Thatsmybanana: OMG totally going royal guard That said, zweis will be good shielders as well but they wont be the best. If you guys have suggestions, feel free to put stuff in the requests forum. Re: A wee note about the future - Waringham - 04-02-2013 WOAW, I cant tell you how awesome this new patch will be!! Re: A wee note about the future - human_being - 04-02-2013 oh- i came |