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Bannerlord Mod Tools Are Available! - Printable Version

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+---- Thread: Bannerlord Mod Tools Are Available! (/showthread.php?tid=74839)

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Bannerlord Mod Tools Are Available! - Berkay - 01-10-2020

Finally Guys Let's begin to wait nord invasion v2!


RE: Bannerlord Mod Tools Are Available! - Ramos_Caoliki - 01-10-2020

https://www.taleworlds.com/en/News/399?fbclid=IwAR3DEPJlsVkCy-DqC1C9T-WInbNly8eLydAN-8VD6LBXu6orcTGlAhTsqog - there you go lads


RE: Bannerlord Mod Tools Are Available! - Kriegstofu - 01-10-2020




RE: Bannerlord Mod Tools Are Available! - Kaasovic - 01-10-2020

Rip spare time

edit: still no source code, spare time saved


RE: Bannerlord Mod Tools Are Available! - Never - 01-10-2020

*still no private servers*


RE: Bannerlord Mod Tools Are Available! - Ramos_Caoliki - 01-10-2020

(01-10-2020, 05:12 PM)Kaasovic Wrote: Rip spare time

edit: still no source code, spare time saved
Surely we can prepare in terms of maps, items, skeletons for unique bots etc? Or will it be the case that the team won't bother until they're certain NI II is a viable option within the engine?


RE: Bannerlord Mod Tools Are Available! - Fendi - 01-10-2020

Correct me if im wrong but these aren't even the full modding tools, isnt it just the very basics, for a complete overhaul like NI wont we have to wait for a while to get any tools that can actually be used.


RE: Bannerlord Mod Tools Are Available! - Ramos_Caoliki - 01-10-2020

(01-10-2020, 09:17 PM)Fendi Wrote: Correct me if im wrong but these aren't even the full modding tools, isnt it just the very basics, for a complete overhaul like NI wont we have to wait for a while to get any tools that can actually be used.
It seems to be the case, would be cool if at least some work could be done but the problem there is as I've said above if they find they cannot re-create the game then its a waste of time.


RE: Bannerlord Mod Tools Are Available! - Kriegstofu - 01-10-2020

some thing that boggled me is the fact that sliders would be nice on some stuff for example the script that bends walls in the scene editor, having a slider might make stuff work faster than having to try different numbers

Some really interesting thing on the heightmap is the fact that you can change it for each season - for example what if in winter there is a huge glacier and in summer there isn't`maybe the glacier is hiding a treasure chest or a weak wall that can be sieged easier? or a marsh in summer that is a river in spring etc.


RE: Bannerlord Mod Tools Are Available! - Kaasovic - 01-10-2020

(01-10-2020, 08:35 PM)Ramos_Caoliki Wrote:
(01-10-2020, 05:12 PM)Kaasovic Wrote: Rip spare time

edit: still no source code, spare time saved
Surely we can prepare in terms of maps, items, skeletons for unique bots etc? Or will it be the case that the team won't bother until they're certain NI II is a viable option within the engine?

Sure can. I focus on game code however and won't bother with mapping and modeling Smile
I guess this is the point where if people want to actively get involved in the development of NI 2, by learning how to model or create maps. A bigger team makes development a whole lot faster