Merchants! - Printable Version +- NordInvasion Forum (https://forum.nordinvasion.com) +-- Forum: Discussions (https://forum.nordinvasion.com/forumdisplay.php?fid=7) +--- Forum: Community Projects (https://forum.nordinvasion.com/forumdisplay.php?fid=19) +---- Forum: Feature Requests (https://forum.nordinvasion.com/forumdisplay.php?fid=77) +---- Thread: Merchants! (/showthread.php?tid=784) Pages:
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Merchants! - Annoying_Archer - 20-01-2012 Traveling Cloth Merchant, Traveling Metal Merchant, and Traveling Wood Merchant. These guys would be a rare NPC that would just drop a bunch of cloth, metal, or wood, maybe 30-50. when i mean rare, i mean reeeally rare. Also! Exp; more than normal, i wouldn't want it to be too much, i'd say 2000 at the most. Re: Merchants! - Aventori - 21-01-2012 this is a really cool idea but 2000xp is alot for one kill regarless how rare. but perhaps rather then have one guy REALLY rare, have a wave of around 10 of them. of course this would be for only hard mode and it would be a rather high round. Also with my suggestion they would only drop say 3-5 cloth,metal,or wood and give like 75xp. along with 50 gold? Re: Merchants! - Pat_the_Bunny - 21-01-2012 How about a caravan wave? Same idea as the merchant wave, but I think caravan guards would be a bit more threatening than wandering merchants. Also, instead of giving an individual drop for killing them, everyone alive gets a random amount of goods at the end of the wave as their share of the loot. Re: Merchants! - Aventori - 21-01-2012 why is everyone bringing up shared loot lately? Re: Merchants! - Hypernoma - 21-01-2012 (21-01-2012, 05:15 PM)Aventori link Wrote:why is everyone bringing up shared loot lately?cause they're jealous they're not getting any on hardmode Re: Merchants! - Aventori - 21-01-2012 I think people should move on from the shared loot idea. if you want loot go kill stuff. Simple enough. Re: Merchants! - Annoying_Archer - 22-01-2012 (21-01-2012, 05:15 PM)Aventori link Wrote: why is everyone bringing up shared loot lately?Most people who want shared loot aren't really able to get it themselves very easily and/or are trying to level up their crafting. Re: Merchants! - clickeverywhere - 22-01-2012 Well shared loot is good when you're working as a team, and it serves as an incentive for someone to go full medic or shield. Re: Merchants! - Johao - 22-01-2012 Or....leeching. Re: Merchants! - brave_chicken - 22-01-2012 (20-01-2012, 09:52 PM)Annoying_Archer link Wrote: Traveling Cloth Merchant, Traveling Metal Merchant, and Traveling Wood Merchant. These guys would be a rare NPC that would just drop a bunch of cloth, metal, or wood, maybe 30-50. when i mean rare, i mean reeeally rare. Also! Exp; more than normal, i wouldn't want it to be too much, i'd say 2000 at the most.http://forum.nordinvasion.com/index.php?topic=237.0.html Don't plague the forums with unnecessary topics. Use the topics that are already in use when possible. |