1.3.0 Client Release
Posted by: Kip - 27-10-2016, 05:38 PM - Forum: News & Updates - Replies (23)

1.3.0 Client Release


  • New wave system.
  • Beginner mode rework.
  • Cavalry mode rework (Part 1).
  • Removal of Nord overlaps between most modes.
  • Added difficulty to Ragnarok.
  • Map updates.
  • Miscellaneous.
New wave system

You might recall the feedback thread from a couple months ago, Official Feedback - Number of Waves. Since then, we have been hard at work to move forward with that idea and with this update, all modes of NordInvasion are 15 waves long with spawns every third wave.

The reasoning for this change is all laid out in the feedback thread but the main points are...
  • People with less time have a better chance of being able to stick around for a full run.
  • Fewer waves seem like clones of earlier waves.
  • More maps can get played since each run takes less time.
  • With spawns every three waves, you don't have to wait so long after dying.
The waves are ordered as Mixed wave, Challenge wave, and Boss wave. As usual, respawning and gear replacement happen during the prep time right after the Boss wave.

With the time saved by removing extra bots, we can focus on making the remaining bots more interesting and difficult in the future.

Beginner mode rework

Beginner mode has been completely reworked to be easier (no more annoying polearms on wave 1) and more rewarding.

The current intention is to keep Beginner mode focused on making those first few level easier to get for new characters who can't always join in on a regular run. With that in mind, the bots are quite easy to work through for experienced players and hopefully not too boring for new recruits.

With the level cap still at 26, the amount of XP earned for each Nord is significantly higher. Material drops are planned but only the simplest ones since Beginner mode's purpose is to help with levelling, not to be a place to grind out materials.

The difficulty, XP, and drops are all something which will have to be adjusted over time since it is hard to judge how the mode will play out outside of controlled testing.

Cavalry mode rework (Part 1)

The number and arrangement of bots has been adjusted along with the shift to 15 waves.

A minimum level of 27 has also been introduced and the max number of players per server has been dropped to 8.

This is only the first step in the rework of Cavalry mode and more changes can be expected soon.

Removal of Nord overlaps between most modes

Before this update, there were quite a few bots in multiple modes of NordInvasion. Normal and Hard mode each had bots from the next highest mode and half of Beginner mode was a clone of Normal. This has all been changed and nearly all the duplicates have been removed. Each mode has its own bots except for Cavalry since it spans a range of difficulties.

Added difficulty to Ragnarok

Ragnarok difficulty has been increased slightly. Nothing too drastic; just crushthrough weapons on a few challenge waves and a whole new final challenge wave before Odin.

It should be noted that the crushthrough does not stun the player and the damage inflicted is a work in progress. Once we see how this affects real runs, we can start tuning the difficulty better and will continue adding new challenges in the future.

Map updates

No patch would be complete without a few map fixes...
  • Ancient Bastion
  • Battle of Praven
  • Coastal Raid
  • Fortress Under Siege
  • Graubergen
  • Offshore
  • Port Assault
  • Praven
  • Senuzgda Cavern
  • Swadian Citadel
  • Swadian Folly
  • Swadian Hamlet
  • Swadian Night Raid
  • The First Defence
  • Winters Respite
  • Yalen Retreat
  • Prep time on spawn waves now shows you can replace items.
  • When you win the round, the game should actually tell you that.
  • Assassins are back from their vacation in Wercheg. Whether they are feeling lazy or over-zealous is yet to be seen.
  • Equipment and XP adjustments scattered across modes where Nords were moved to earlier and later waves.
  • Many, many textures have been tuned to look better from a distance.
  • Elite Eastern Mercenaries are borrowing other horses until the invisibility curse on their old ones can be lifted.
  • A whole lot of back-end changes to make our dev lives easier.

Thanks to everyone who helped plan out the changes and spent countless hours testing everything to ensure as few bugs get through as possible.

- The NI Team

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  Updated Rules
Posted by: Kip - 04-10-2016, 08:28 PM - Forum: News & Updates - No Replies

Hello everyone!

It has been a while since we've done a major change to the rules page and after adjusting, adding, and removing rules here and there, it has gotten messy.

With that in mind, the rules have been updated to improve readability.

You can find the rules as always at http://wiki.nordinvasion.com/doku.php?id=rules:start.

If you see any mistakes, omissions, or otherwise confusing rules, please let us know.

- Kip and the NI Team

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  1.2.12 Client Release
Posted by: Kip - 11-09-2016, 06:36 AM - Forum: News & Updates - Replies (5)

1.2.12 Client Release

A few bugs slipped past us in 1.2.11 - lets take care of them now.

  • Fixed invisible Royal Helmet.
  • Adjusted Runic Greatsword model.
  • Swadian Boots are now usable by Halberdier and Ranger
  • Saranid mercenaries wear Saranid helmets once again.
  • Map updates...
    • Ancient Bastion
    • Fortress Under Siege
    • Swadian City
    • Swadian Keep
  • One or two other things which I don't remember.
- Kip and the NI Team.

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  1.2.11 Client Release
Posted by: Kip - 11-09-2016, 03:00 AM - Forum: News & Updates - Replies (5)

1.2.11 Client Release

  • Renamed Royal Winged Helmet to Royal Helmet and updated the model.
  • Renamed Shynbaulds to Gothic Greaves.
  • Gothic Salet now has the same stats as the Valsgarde.
  • Imperial Amour - was 77, now 78.
  • Fixed the odd stretching of the Swadian Heavy Surcoat (hopefully).
  • Fixed missing mesh for Helmet With Leather.
  • Added a new craftable (recipe coming soon).
  • Map updates...
    • Ancient Bastion
    • Fortress Outskirts
    • Fortress Under Siege
    • Frosthaven
    • Graubergen
    • Hypers Castle
    • Mountain Outpost
    • Nordic Fortress
    • Praven
    • Senuzgda Cavern
    • Swadian Bay
    • Swadian City
    • Swadian Folly
    • Swadian Great Hall
    • Swadian Overgrown
    • Yalen Retreat
  • New Cavalry maps...
    • Battle of Praven
    • Swadian Night Raid
- Kip and the NI Team.

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  1.2.10 Client Release
Posted by: Xen - 18-08-2016, 11:54 PM - Forum: News & Updates - Replies (32)

1.2.10 Client Release

  • Added new quest for beginner mode called 'Welcome to NordInvasion!', this gives new players a chance to work towards a set of armour to help them through the early levels.
  • Fixed number of bots in Normal mode. Hard and Ragnarok bot spawning has also been adjusted:
    • Wave 11 and 13 had a 10% bot reduction.
    • Wave 15, 17 and 19 had a 20% bot reduction.
  • Added 2 new legendaries ( ͡° ͜ʖ ͡°)
  • Added dark variant to the Steel Gauntlets.
  • Added new Commando warpick to the marketplace.
  • Changed Fulcrum armour model.
  • Gave the Swadian helmet the long awaited change.
  • Swapped Sarranid marketplace armours with new armours.
  • Map updates...
    • Swadian Mines (added back to rotation)

Additional notes:

Terath is now part of the Developer team, thanks to his hard work along side myself and Winter we have decided that he deserves the position. For those who don't know Terath has been helping us with models for quite a long time now and has done a really good job with all the work he has done and we appreciate that immensely.

Cavalry mode is in the works.

- Xen and the NI Team.

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  1.2.9 Client Release
Posted by: Kip - 04-08-2016, 04:20 AM - Forum: News & Updates - Replies (2)

1.2.9 Client Release

More fixes on the heals of 1.2.8...

  • Correction to the Beginner mode rotation (some early waves were missing).
  • Certain Ragnarok waves were spawning the wrong archers.
  • The latest house banner pack.
  • Map updates...
    • Fortress Under Siege
    • Frosthaven

Additional Notes:

The main thread for bugs related to the number of bots spawning can be found here. Thanks for the reports!

A day or so ago we released a server-side update to correct the wave 10 bot count on Normal and a few other random bugs.  We will continue rolling out fixes for the remaining bugs.

You may have noticed this patch has its own thread instead of being tacked onto the thread of the last major release.  I plan on continuing this for all future patches to make it easier to find the notes for each release.

- Kip and the NI Team

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  Using Discord
Posted by: Xen - 26-06-2016, 01:58 PM - Forum: News & Updates - Replies (1)

Hello everyone,

Over the past few months I've been using Discord as my own alternative to IRC so this includes support, event issues, game issues etc and so far I've been loving it. I prefer it to IRC and I would like us to eventually switch over to it but first I'd like to invite more people over to Discord itself just to test it more.

I've had a few people find the link and join our Discord channel and so far they've liked it but I need more!

What is Discord?
Discord is designed for gamers and is completely free and is designed to replace things like Skype and Teamspeak with some pretty good VoIP features but for my use I've been using it as an alternative IRC and so far it's been going pretty great.

If you'd like to use Discord yourself feel free to look up on it here: https://discordapp.com/

If you'd like to help me continue my testing with Discord you can find our instant invite link here -> https://discord.gg/0xBnQJiW2hHWT6x9
What I would like to see is your feedback and opinions on Discord as well as any feature requests.

I'll be using Discord instead of IRC (Like I have been) so if you need an event set up feel free to drop a message in Discord and I'll get to it or someone else will.

If you have any questions please drop a reply, thanks!

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  Account-Wide Messages
Posted by: Kip - 20-06-2016, 03:24 AM - Forum: News & Updates - Replies (2)

Hello everyone,

The messaging system has had a makeover so that all your messages are in one place instead of scattered across each character. Reading and managing your messages should also be much smoother and faster due to the way the page has been designed. In the future, I would like to see filters added so that you can see only messages about one character, trade notification, quests, etc.

On a side note, a feature asked for long ago has been implemented: Quest rewards are now listed in the completion message!

Let me know if you find a problem or rough edges.


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