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  The Return of Swadia
Posted by: Winter - 15-01-2025, 10:42 PM - Forum: News & Updates - Replies (68)

Hello fellow Swadians!

We bring you great news from the headquarters of the military high command!

After years of fighting and resisting the mighty force of the Nords, we suffered high casualties and lost many comrades. As we lost more and more ground, entire regions fell to the invading forces. Most of the army lost faith in the defense and sought to secure themselves along with their equipment. With a shrinking army before him and an exhausted population behind, our beloved King had no choice but to flee into exile.

But the time of darkness and a weakened Swadia is over! Many new recruits have been drafted, and numerous old veterans have returned to the ranks of the defending forces! In the newly built field camp in the hills of Calradia, our King has restructured the army. With the assistance of the military high command, a comprehensive retraining of the army has been implemented. Both old veterans and new recruits are required to adhere to the new structure and training. Merged classes will receive Hero Tokens.

Class Stats
Infantry

  • Heavy Infantry +1 Ironflesh
  • Sergeant +1 Ironflesh
  • Commando +2 Ironflesh
  • Royal Guard +1 Athletics, +1 Ironflesh (+4 Ironflesh from previous tiers), +2 Shield
  • Legionnaire (+4 Ironflesh from previous tiers)
  • Zweihander -1 Athletics, +3 Ironflesh (+4 Ironflesh from previous tiers), -30 Polearm, -65 Crossbow, -40 Throwing, -1 Power Throw
  • Juggernaut merged with Zweihander (item exceptions below)

Archer
  • Sentry +2 Athletics, +1 Ironflesh
  • Ranger +70 One Handed, -40 Two Handed, +4 Power Strike
  • Sentinel merged with Ranger

Crossbowman
  • Pavise Champion +1 Power Strike, +1 Athletics, +2 Ironflesh, +1 Shield, +35 One Handed
  • Repeaterman +1 Ironflesh, -30 Crossbow
  • Aventurier merged with Pavise Champion

Pikeman
  • Halberdier +35 Polearm, +1 Power Strike, -1 Shield
  • Hoplite +2 Shield
  • Marauder merged with Halberdier (item exceptions below)

Items
Infantry
  • Noble Bastion added to Infantry Heroes
  • Winged Helmets & Dragon Helmets moved to Legionnaire (Griffon Bascinets will gain +1 armor in a future update)
  • Verloren Plate moved to Legionnaire
  • Plate Over Leather moved to Legionnaire only

Archer
  • Ancient Greatsword added to Sentry
  • Volundr Greatsword added to Sentry
  • Durendal added to Sentry

Pikeman
  • Malice added to Master Peltast
  • Vagabond Helmet moved to Hoplite and Master Peltast
  • Tiger Scale Armour moved to Hoplite and Master Peltast
  • Gold Lamellar Armour moved to Hoplite and Master Peltast

The below items will be available for transmutation at level 1 and 2 personal crafting for the next two weeks (this also includes their respective upgraded versions):
  • Plate Over Leather -> Defender Armor
  • Winged Helmets & Dragon Helmets -> Defender Helmet
  • Verloren Plate -> Savior Plate Armor
  • Tiger Scale Armour -> Leather Overmail
  • Gold Lamellar Armour -> Grandmaster Halberdier Studded Leather
  • Vagabond Helmet -> Thanos Legacy

We will continue to monitor the game balance and make adjustments as necessary. More changes will come with the next client update.

These comprehensive reforms aim to revitalize Swadia's military prowess and restore our kingdom to its former glory. With renewed strength and determination, we stand ready to reclaim our lands and secure a prosperous future for all Swadians.

Furthermore, our leadership has been proactive! Our chief requisition officers have developed methods of crafting many materials at once! Additionally, collaborating with the realm's most skilled smiths and priests, we've discovered a new method to utilize the recently collected Legendary Essence.

Crafting
  • Added "50x Basic Wood/Rough Cloth/Scrap Metal" recipes at level 15
  • Added "500x Basic Wood/Rough Cloth/Scrap Metal" recipes at level 30
  • Added "20x Steel" to level 12 Blacksmith
  • Added "20x Blade Shard/Handle/Flemish String" recipes at level 22 Blacksmith
  • Added "20x Basic Leather" to level 12 Armorsmith
  • Added "20x Armour Plate/Strap/Silk" recipes at level 22 Armorsmith
  • Added "20x Bone Powder" recipe at level 12 Alchemist
  • Added "20x Bone Dust/Dye/Oil" recipes at level 22 Alchemist
  • Added "50x Chain/Construction Tools/Processed Wood" recipes at level 13 of their respective House Crafting professions
  • Modified legendary awakening recipes to take one upgrade kit (Masterwork Toolkit/Blessed Sacrifice/Cursed Offering), one craftable equipment, and a scaling amount of Legendary Essence. Recipes have been split when necessary into separate recipes for each crafted equipment option. The craftable item used is in parentheses in the recipe title.
  • Orange legendary items will take 2-4 million gold in crafting materials rather than a full upgrade kit
  • Boots will take 2 million gold in crafting materials rather than a full upgrade kit
  • Added a way to obtain Legendary Essence through crafting. Have fun Smile

The artificers of our realm will continue to research new ways of obtaining and using Legendary Essence.

Swadians, I look with confidence into the future! Our strategic reforms and enhanced training programs will yield impressive results on the battlefields. Our smiths are diligently refining our equipment's resource management. This optimization will enhance the strength of certain items, while others may be adjusted to ensure overall balance and efficiency.

But don’t be foolish - the Nords will not stand idly by. They may answer by deploying unprecedented forces against our Kingdom. Be ready, recruit new allies to join our army, and encourage veteran comrades to reinforce our ranks once more. Do what you can, with what you have, where you are! For King and Kingdom!

In unity and strength,
The NI Development Team

Please be patient while these changes are rolled out. Although characters and their equipment will be sorted out shortly, the total process including crafting recipes may take several hours.

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  New Year, New Experiences
Posted by: Winter - 07-01-2025, 12:45 AM - Forum: News & Updates - Replies (8)

Happy new year, Swadia!

In an effort to better train our new recruits, we've learned to learn better from killing Nords! Enemies will now give more XP and gold than before, especially those on Normal and Hard mode. This should help create a smoother leveling process and keep the game consistently rewarding for getting to farther waves. Soldiers that have already reached the maximum level can use this extra experience to help train new recruits in exchange for gold (convert assist XP).

Enjoy!

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  Admin applications
Posted by: Julia. - 05-01-2025, 06:41 PM - Forum: News & Updates - No Replies

Hello there,

if anyone has been considering to apply for admin, please do so.
The staff team is looking to add active players as Trial Admins in the near future.

https://forum.nordinvasion.com/showthread.php?tid=2704

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  Merry Christmas and Head of Admins
Posted by: Naozumi - 27-12-2024, 11:47 PM - Forum: News & Updates - Replies (15)

Hi community,

Firstly, I hope you have all had a fantastic Christmas, Hanukkah, Kwanzaa, Dongzhi, or Wednesday. Hopefully you have had a great holiday!

Secondly, with the hugely unfortunate passing of Irish this year, the post of Head of Admins was left vacant. I would therefore like to inform you all that Julia will be stepping up and taking on these responsibilities. They have absolutely massive shoes to fill - Irish is no small feat to follow - but they have proven themselves worthy of this opportunity and have been working to fulfil much of the gaps left in Irish's absence.

I hope you will all join me in congratulating Julia in this and working with them to continue making NI what it is today.

Merry Christmas & a Happy New Year,
Nao

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  Merry Christmas 2024
Posted by: Winter - 14-12-2024, 01:04 PM - Forum: News & Updates - Replies (20)

Merry Christmas, fellow Swadians!

This year, we are bumping up the 1.5x XP to 2x XP! Unfortunately, the Christmas servers will not be making a return this year.

In addition to the usual Christmas Hats and Snowballs, there will also be one secret gift per game mode (Cavalry, Normal, Hard, Ragnarok) as well as one extra-special gift hidden on one of the game modes (PM me for the second piece of this gift). Be careful not to explode them away! Can you collect them all?


These changes will last until January 6th, at which point XP will return to 1x from the original game (e.g. Einherjar Ranger = 92 XP) and the Christmas gifts will no longer drop.

Rest assured, Santa's elves are busy working on new toys for you to play with next year.

- Winter and the NI Team

Edit: Snowballs can now be sold for 7k gold on the Marketplace.
Edit: Christmas Hats can now be sold for 35k gold on the Marketplace.

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  Remembering The Irish Eagle
Posted by: Naozumi - 06-10-2024, 04:00 AM - Forum: News & Updates - Replies (66)

Its with great sadness I have to inform you of The Irish Eagles passing.
Arnie passed away this morning in hospital after a short illness.
its been many years since I played this game but I know Arnie devoted a lot of time to this game and the community and enjoyed it very much.
I have played many games with Arnie over the 20 years i have known him he always came back to NI

RIP Arnie 


[Image: ?imw=5000&imh=5000&ima=fit&impolicy=Lett...rbox=false]

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  Open Map-Edits
Posted by: Julia. - 12-06-2024, 08:59 PM - Forum: News & Updates - Replies (5)

Hello everyone,

I intend to get a bunch of maps fixed with issues which have been reported (by someone who appearently knows a lot, you might guess?)...

If you have any requests which maps should get additional healing tables, shrines or have other issues like buggy AI-mesh, please let me know below (or if need of a discussion, in a seperate thread of the mapping area).

Thanks in advance for any suggestions.

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  Cavalry Mode on Non-Cavalry Maps
Posted by: Terath - 27-05-2024, 03:16 PM - Forum: News & Updates - Replies (6)

Hey all. Just letting you know I am putting a moratorium on any instances of Cavalry mode being played on the standard game-mode map pool, under any circumstance, event or otherwise. This includes both CN and EU servers and communities. Anybody who has played it should be able to admit that it is far from the way you were intended to play either game-mode; it bugs the enemy AI, causes issues with the server (potential server crash on using big healing station and more fun stuff), and to be honest it is just not the way the game was meant to be played. Anybody caught doing this will face punishment similar to breaking a rule from the current written rule-set (visible by clicking 'Rules' at the top of the Forum screen). Of course, there will be no retro-active punishment for this, as that'd be very lame, but going forward think of it as part of the game rules. From now on, if you want Cavalry mode loot, just play Cavalry mode.

For those asking "why now, so late in the game?": It seems nobody was around that was willing to enforce what should have been part of the standard rule set; game-mode swapping is something seems to have occurred in the past four years only or later, and I would have enforced it the same way back then as I am now. Unfortunately, I've only been active recently. I'm not traditionally an admin or developer that deals with these things, but I do think we as a community should maintain a modicum of respect for common sense to say "yeah, this probably shouldn't be allowed". Thank you for your understanding, and much more thanks to you guys for keeping playing all these years.

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