28-02-2012, 04:18 AM
I'd like to express my opinion on how we can improve Nordinvasion as more and more people seem to leave or don't want to play as each day passes.
Here's a few things I believe we can do to get people more interested in playing.
This is mainly for playing the archer/infantry classes as cav is a lot easier for hardmode.
Hard Mode -
#1 The usual population for hard mode in US time is around 3 or 4 people during the week. I have seen many different people try hardmode but they end up dying within 30 seconds of the map start and end up leaving and never coming back leaving me to solo the next 4/5 rounds. YES this is meant to be challenging but challenging enough that only a few people will play and the rest quit or dont play? maybe we should make it better/easier to play here? or do we all need to respec to Knight be patient and get to the higher waves as this seems to be the only viable class you can get far with on hardmode without finding a choke point where people can hide behind shields.
#2 If the mode continues to be this hard all you end up with is people looking for that one choke point on each map and then play that map over and over and over untill the spot gets nerfed and taken away.
#3 The Commando class seems to be the best class to play in normal mode and the worst in hard mode , it needs maybe a damage or armour increase to make it viable for this mode and balance it with the other classes in the game. Like, really if you get 5 battle priests or 5 einherjars on top of you then you don't have any chance as a commando. Knights can circle and kill easily and snipers can kill from distance by kiting.
#4 The Jotnes/Valkeries crush through shields needs to be nerfed unless it is intended that 3-4 jotnes can kill 16 people with ease as they are too hard to defend against.
#5 More Solutions to help hard Mode -Nerf the damage of some of the Nords to make it more balanced, make the stronger waves in hard mode have a lesser spawn rate as they can seem impossible to defend against.
#6 More time in between certain rounds to be able to heal and restock due to the difficulty and get ready for the next wave.
Normal Mode -
#1 Allow players over level 39 to receive loot again on normal servers (i.e. legendary drops) this would make more people want to play as they have a better chance of getting legendary weapons and the beginners of the game able to reach the higher waves and receive more xp. (i think %99 of the population would agree). At the moment I believe most of the normal servers rarely reach wave 12 unless a few commandos are there out of the kindness of their heart trying to help new players.
#2 Bonus xp for players still alive at wave 4,8,12,16 etc.
Maps -
Could I suggest more maps with open space, cover and maybe some kind of choke points as this is all the player base seems to look for, if the maps dont have this in hard mode people will just not play them and leave. It is nice to try them for a challenge but lets be honest the player base will just quit and not play rather then dying right off the bat if there is no choke point.
More maps with 1 or 2 points of good defence would be popular where a team of 5 or 6 could defend a Castle door or a keep tower being sieged. Lake has alot of potential if the spawn of Nords at the back of the map would be removed and the Nords would all spawn from the beach front and attack from 1 or 2 ramps and a keep door it could be popular instead of being surrounded from both sides with no where to kite your enemeys and die eventually. The Jeldan map without the Legendary room if the nords just attacked from the spawn at the bottom of the hill and the one from the top was removed, it would be played and enjoyed.
I fear unless certain maps are changed to have certain qualities then the population will just keep playing the same maps over and over.
I understand the developers want this to be challenging and not easy. But players just don't want to die over and over in wave 1 of hardmode and wave 9 of normal mode they won't stay for the challenge they will leave and play other games. It becomes increasingly frustrating not seeing more then 3 or 4 people in hard mode US time outside of the Swadian Town as most are not capable of achieving anything outside of this map that is soon to be changed. I really enjoy the game but I would hate to see the game lose more people. I am in the biggest US guild scarlet Blade and can get far with certain people on weekends using good teamwork but the rest of the week I am left solo and bored in hardmode a lot of the time due to the population. I would like to see if other players agree/ disagree and more opinions. Lets make this game fun again!
Here's a few things I believe we can do to get people more interested in playing.
This is mainly for playing the archer/infantry classes as cav is a lot easier for hardmode.
Hard Mode -
#1 The usual population for hard mode in US time is around 3 or 4 people during the week. I have seen many different people try hardmode but they end up dying within 30 seconds of the map start and end up leaving and never coming back leaving me to solo the next 4/5 rounds. YES this is meant to be challenging but challenging enough that only a few people will play and the rest quit or dont play? maybe we should make it better/easier to play here? or do we all need to respec to Knight be patient and get to the higher waves as this seems to be the only viable class you can get far with on hardmode without finding a choke point where people can hide behind shields.
#2 If the mode continues to be this hard all you end up with is people looking for that one choke point on each map and then play that map over and over and over untill the spot gets nerfed and taken away.
#3 The Commando class seems to be the best class to play in normal mode and the worst in hard mode , it needs maybe a damage or armour increase to make it viable for this mode and balance it with the other classes in the game. Like, really if you get 5 battle priests or 5 einherjars on top of you then you don't have any chance as a commando. Knights can circle and kill easily and snipers can kill from distance by kiting.
#4 The Jotnes/Valkeries crush through shields needs to be nerfed unless it is intended that 3-4 jotnes can kill 16 people with ease as they are too hard to defend against.
#5 More Solutions to help hard Mode -Nerf the damage of some of the Nords to make it more balanced, make the stronger waves in hard mode have a lesser spawn rate as they can seem impossible to defend against.
#6 More time in between certain rounds to be able to heal and restock due to the difficulty and get ready for the next wave.
Normal Mode -
#1 Allow players over level 39 to receive loot again on normal servers (i.e. legendary drops) this would make more people want to play as they have a better chance of getting legendary weapons and the beginners of the game able to reach the higher waves and receive more xp. (i think %99 of the population would agree). At the moment I believe most of the normal servers rarely reach wave 12 unless a few commandos are there out of the kindness of their heart trying to help new players.
#2 Bonus xp for players still alive at wave 4,8,12,16 etc.
Maps -
Could I suggest more maps with open space, cover and maybe some kind of choke points as this is all the player base seems to look for, if the maps dont have this in hard mode people will just not play them and leave. It is nice to try them for a challenge but lets be honest the player base will just quit and not play rather then dying right off the bat if there is no choke point.
More maps with 1 or 2 points of good defence would be popular where a team of 5 or 6 could defend a Castle door or a keep tower being sieged. Lake has alot of potential if the spawn of Nords at the back of the map would be removed and the Nords would all spawn from the beach front and attack from 1 or 2 ramps and a keep door it could be popular instead of being surrounded from both sides with no where to kite your enemeys and die eventually. The Jeldan map without the Legendary room if the nords just attacked from the spawn at the bottom of the hill and the one from the top was removed, it would be played and enjoyed.
I fear unless certain maps are changed to have certain qualities then the population will just keep playing the same maps over and over.
I understand the developers want this to be challenging and not easy. But players just don't want to die over and over in wave 1 of hardmode and wave 9 of normal mode they won't stay for the challenge they will leave and play other games. It becomes increasingly frustrating not seeing more then 3 or 4 people in hard mode US time outside of the Swadian Town as most are not capable of achieving anything outside of this map that is soon to be changed. I really enjoy the game but I would hate to see the game lose more people. I am in the biggest US guild scarlet Blade and can get far with certain people on weekends using good teamwork but the rest of the week I am left solo and bored in hardmode a lot of the time due to the population. I would like to see if other players agree/ disagree and more opinions. Lets make this game fun again!