07-01-2015, 12:53 PM
You have to add the textures to the brf file as well, then create a material that uses those textures and assign the material to your mesh.
Also make sure to place the brf file and the textures in the same warband module, just make a copy of native and put the brf in the Resource, the textures in the Textures directory. You might have to restart openBRF once after doing that.
Also make sure to place the brf file and the textures in the same warband module, just make a copy of native and put the brf in the Resource, the textures in the Textures directory. You might have to restart openBRF once after doing that.