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TyrokaFX Modeling Corner
#7
You have to add the textures to the brf file as well, then create a material that uses those textures and assign the material to your mesh.
Also make sure to place the brf file and the textures in the same warband module, just make a copy of native and put the brf in the Resource, the textures in the Textures directory. You might have to restart openBRF once after doing that.
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Messages In This Thread
TyrokaFX Modeling Corner - by Jalau - 30-12-2014, 01:48 PM
Re: TyrokaFX Modeling Corner - by darklit - 06-01-2015, 07:08 PM
Re: TyrokaFX Modeling Corner - by -Perception- - 06-01-2015, 08:01 PM
Re: TyrokaFX Modeling Corner - by Jalau - 06-01-2015, 10:41 PM
Re: TyrokaFX Modeling Corner - by -Perception- - 07-01-2015, 12:20 AM
Re: TyrokaFX Modeling Corner - by Jalau - 07-01-2015, 12:55 AM
Re: TyrokaFX Modeling Corner - by -Perception- - 07-01-2015, 12:53 PM
Re: TyrokaFX Modeling Corner - by Jalau - 07-01-2015, 01:09 PM
Re: TyrokaFX Modeling Corner - by Maroon - 07-01-2015, 06:00 PM



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