I'm not one of the veteran players, but regarding maps, I agree with Madjosh. I am also one of the few who use the same spot over and over so yes, it's true. Players are pretty much only using the same cading spots over and over, this can be attributed to how there are few other viable spots, and how the maps are overall heavily closed off with no where else to go. The monotony no doubt leads to people getting bored of doing the same thing over and over again, so open the maps back up again and make new cading spots as Madjosh said, each with their own positive and negative instead of the expected single cade spot where everyone goes to because it's well equipped.
Anyway, I also agree with upping the difficulty of Ragmode, and overall, upping the challenge for all of us. That's what makes a game fun, even if we don't make it to the end of the game. The focus so far isn't to play for fun anymore, but to Solely to get loot since the game itself offers little challenge. Shifting that mentality to one where people once again play for fun and to test themselves on how far they can get in the game can be done by doing the above, upping the difficulty and drop rate for the highest tier items.
One thing that could be done to up the difficulty is to increase the number of waves, normal mode would stay the same, hard mode could have 24 rounds, and rag could be 28. This would lead to progressively more intensive and difficult games that are taxing on the players resources/cades, and to top it off, you can make it so that on the last 1-2 respawn waves of rag you can no longer bring in more cades. Players then have to weight the merit of an extra barrel to slay nords, or an extra cade to delay them. Tomes of course, if made unlimited could bring in more cades but instead of a wraith as potential punishment, make it so that it kills the user of the time potentially for using it or some nasty side affect like striping off all their body armor.
Anyway, I also agree with upping the difficulty of Ragmode, and overall, upping the challenge for all of us. That's what makes a game fun, even if we don't make it to the end of the game. The focus so far isn't to play for fun anymore, but to Solely to get loot since the game itself offers little challenge. Shifting that mentality to one where people once again play for fun and to test themselves on how far they can get in the game can be done by doing the above, upping the difficulty and drop rate for the highest tier items.
One thing that could be done to up the difficulty is to increase the number of waves, normal mode would stay the same, hard mode could have 24 rounds, and rag could be 28. This would lead to progressively more intensive and difficult games that are taxing on the players resources/cades, and to top it off, you can make it so that on the last 1-2 respawn waves of rag you can no longer bring in more cades. Players then have to weight the merit of an extra barrel to slay nords, or an extra cade to delay them. Tomes of course, if made unlimited could bring in more cades but instead of a wraith as potential punishment, make it so that it kills the user of the time potentially for using it or some nasty side affect like striping off all their body armor.