Posts: 81
Threads: 75
Joined: May 2012
Posts: 856
Threads: 325
Joined: Feb 2013
20-12-2015, 09:09 AM
(This post was last modified: 20-12-2015, 09:24 AM by Nka19.)
Awesome Sunday news 8). Many thanks for all the effort!
Now time to slay some more Nords.
|
Loki Kills: 365
Thor Kills: 333
Odin Kills: 263
Prince Kills: 402
King Ragnar Kills: 258
House Crafting: Support 39, Defender 33, Attacker 30
Alchemist: Lvl 36
Blacksmith: Lvl 21
Armorsmith: Lvl 32 |
Posts: 158
Threads: 106
Joined: Mar 2013
This is great news, Need to find myself some time to come play!
WS_Bradapple = Chosen Marksmen
WS_Bradapple_II = Royal Guard
WS_Brad =Warden
WS_Peaky_Blinder = Thomas Shelby
Posts: 835
Threads: 372
Joined: Jan 2013
Maybe it is better to make the % of a wraith depend on the amount of tomes in the server?
Having wraith is great at events where there are mostly countless of tomes, but horrible when you
are doing a public run with 2 tomes and your tomes all became wraiths. This will affect public runs with alot
and force players to join houses with lots of tomes.
Beside that, amazing update. Thanks dev's!
DB_BlackWarden - DB_BlackPeltast - DB_BlackKnight - DB_BlackPavise
Alchemist 16 - ArmorSmith 21 - BlackSmith 18 - Alchemist 8
Posts: 2,706
Threads: 796
Joined: Aug 2013
(20-12-2015, 11:22 AM)BlαcĸSɴιper link Wrote: Maybe it is better to make the % of a wraith depend on the amount of tomes in the server?
Having wraith is great at events where there are mostly countless of tomes, but horrible when you
are doing a public run with 2 tomes and your tomes all became wraiths. This will affect public runs with alot
and force players to join houses with lots of tomes.
Beside that, amazing update. Thanks dev's!
This is going to be a problem i can see all new player say tome tome tome yet they have no idea how hard a wraith or wraiths is to kill.
I think hard it needs to be the person with the tome spawn the wraith(s) on them so wraith cage can be a thing on hard that is.
Other than that this is one of the best updates in some time thank you alot to giving life back to this game
Posts: 835
Threads: 372
Joined: Jan 2013
Noticed that the "Update your player profile" in prep doesn't work. At least, it didn't work for me twice on Normal EU5 Great Hall at 12:30 CET. (11:30 AM forum time)
After pressing on the button, left below the screen the message "Updating player profile" pop-up. After that, nothing happen.
DB_BlackWarden - DB_BlackPeltast - DB_BlackKnight - DB_BlackPavise
Alchemist 16 - ArmorSmith 21 - BlackSmith 18 - Alchemist 8
Posts: 346
Threads: 42
Joined: Aug 2014
gud jab bays.
finally castleyard is gone for now, hopefully ;D
Posts: 1,380
Threads: 166
Joined: Oct 2014
(20-12-2015, 11:40 AM)Woody link Wrote: (...) this is one of the best updates in some time thank you alot to giving life back to this game
Oh yes! It must have been a lot of work to introduce so many changes, thanks a lot for your efforts to everyone on the Devs team, we appreciate.
Also I think it should be pointed out that some maps after changes are now kiteable (or better kiteable) and that as well as the introduction of the beginners difficulty seem to confirm the addresses from community had found an ear (despite many ppl complaining for lack of response to our concerns).
PS. and last but not least, King's Castelyard is no more the ultimate events map, I'm really happy about it, I believe there's more ppl tired of playing event No 147 on the same map.
Posts: 371
Threads: 162
Joined: Aug 2012
(20-12-2015, 02:26 PM)bluzark link Wrote: gud jab bays.
finally castleyard is gone for now, hopefully ;D
Don´t be too sure of it, better shielding spot now I guess.
Posts: 1,787
Threads: 116
Joined: Jan 1970
Thank you to all of this community for your continued support. It is very much appreciated!
Give a man a fish, and you have fed him for a day. Teach him how to fish, and he will continue fishing even if you give him a fish.
- Fingus