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Ryu's Armory - My Warband Models and maybe some more
#38
It essentially the same in 3ds max, in terms of scaling, rotating, and moving. For symmetry you can do it x,y, and z as well as the inverse of each, and choose weld at the seem (although 3ds max doesn't seem to weld at the seam very well in my opinion). As long as you put all consecutive layers below the symmetry layer, normally no problem will arise. It also helps if you delete the model's left side instead of the right as 3ds max seems to work better with right to left, no idea why
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Re: Ryu's Armory - My Warband Models and maybe some more - by xFirestormx - 28-04-2012, 08:12 PM
Retexturing - by Ryu - 23-07-2012, 02:54 PM



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