16-12-2013, 02:53 PM
Inspired by this post by Sobel: http://forum.nordinvasion.com/index.php?...788.0.html
Please thoroughly examine and understand the ideas being put forth in this post before even considering making a response. I don't want to read a bunch of posts that miss the point of this post, or a bunch of posts that misconstrue what I am saying.
Anyway guys, it's me again. After reading the post by Sobel, I thought of an idea that I thought could be used. As we already know, people have been complaining about the loot system and who the loot goes to. It's a bit impossible for the game to determine who "deserves" to get a drop, but determining who shouldn't get a drop could work. Looting as a skill can help solve some of the problems people have with the current loot system. I haven't considered all the possible repercussions or pitfalls of this system I am proposing (you guys will do that for me), but please hear me out.
How will loot skill work?
As players advance in levels, they will automatically gain a set increase in loot skill (independent of class). Characters of the same level will have the same loot skill regardless of class/class combination. Each level of loot skill increases the chances of a drop favoring you by 0.5%. Every 10 levels, you will gain 1 loot skill plus an additional 1 at level 52. Every tier of support class you have, you will gain 1 loot skill for a maximum of 10 points into looting at max level/support tier.
What will loot skill do?
It will help to determine who can and will get high value drops. For example: you do a normal run. The surviving players are a level 52 with 10 loot skill, two level 39s with 5 loot skill, and a level 1 with 0 loot skill when prince is killed. A legendary drops. In the current system, all four of the players have the same chance of getting it. With loot skill implemented, the game will favor the level 52 player by 2.5% over the level 39. The level 39 will have 0% loot chance over the other level 39.
Skill Tiers:
3 Loot Skill required to loot a legendary on Normal.
5 Loot Skill required to loot a legendary on Hard.
7 Loot Skill required to loot a legendary on Ragnarok.
I have chosen these numbers because they correspond to the level required for the mode and support tier that is possible. Hopefully, this will encourage players to bring more than a deployable shield to Ragnarok mode... ... ... (yes, this has happened!)
End Notes:
Anyway, tell me what you guys think! I think a system in which those who can contribute more can receive greater possible rewards is a fairer system than the current one. Enforced equality is not fairness. I understand that even low levels can be helpful, but I severely doubt that a level 1 contributes more in a normal run than a level 39 with tier 3 support (in most cases). No system is without its flaws and there will always be fringe cases that go contrary to what the system is based on. If you're in a Ragnarok run and can't even bring in decent support items, then you should be content with the massive boost in experience you are getting.
The main issue I see with this system is the difficulty of implementation, but I'll leave that up to someone who knows the inner workings of the Warband/NI engine to comment on.
Please thoroughly examine and understand the ideas being put forth in this post before even considering making a response. I don't want to read a bunch of posts that miss the point of this post, or a bunch of posts that misconstrue what I am saying.
Anyway guys, it's me again. After reading the post by Sobel, I thought of an idea that I thought could be used. As we already know, people have been complaining about the loot system and who the loot goes to. It's a bit impossible for the game to determine who "deserves" to get a drop, but determining who shouldn't get a drop could work. Looting as a skill can help solve some of the problems people have with the current loot system. I haven't considered all the possible repercussions or pitfalls of this system I am proposing (you guys will do that for me), but please hear me out.
How will loot skill work?
As players advance in levels, they will automatically gain a set increase in loot skill (independent of class). Characters of the same level will have the same loot skill regardless of class/class combination. Each level of loot skill increases the chances of a drop favoring you by 0.5%. Every 10 levels, you will gain 1 loot skill plus an additional 1 at level 52. Every tier of support class you have, you will gain 1 loot skill for a maximum of 10 points into looting at max level/support tier.
What will loot skill do?
It will help to determine who can and will get high value drops. For example: you do a normal run. The surviving players are a level 52 with 10 loot skill, two level 39s with 5 loot skill, and a level 1 with 0 loot skill when prince is killed. A legendary drops. In the current system, all four of the players have the same chance of getting it. With loot skill implemented, the game will favor the level 52 player by 2.5% over the level 39. The level 39 will have 0% loot chance over the other level 39.
Skill Tiers:
3 Loot Skill required to loot a legendary on Normal.
5 Loot Skill required to loot a legendary on Hard.
7 Loot Skill required to loot a legendary on Ragnarok.
I have chosen these numbers because they correspond to the level required for the mode and support tier that is possible. Hopefully, this will encourage players to bring more than a deployable shield to Ragnarok mode... ... ... (yes, this has happened!)
End Notes:
Anyway, tell me what you guys think! I think a system in which those who can contribute more can receive greater possible rewards is a fairer system than the current one. Enforced equality is not fairness. I understand that even low levels can be helpful, but I severely doubt that a level 1 contributes more in a normal run than a level 39 with tier 3 support (in most cases). No system is without its flaws and there will always be fringe cases that go contrary to what the system is based on. If you're in a Ragnarok run and can't even bring in decent support items, then you should be content with the massive boost in experience you are getting.
The main issue I see with this system is the difficulty of implementation, but I'll leave that up to someone who knows the inner workings of the Warband/NI engine to comment on.
ba da bing ba da BAN! -Hypernoma