28-03-2014, 06:47 PM
(28-03-2014, 12:39 PM)Maroon link Wrote: [quote author=[ASSASSINE] link=topic=24666.msg171960#msg171960 date=1396008815]Somehow its a snipers job to hit and run, thats what they are made for, supposed to do. i dont think this mod should force ppl to stick to a certain gameplay (e.g: Cading) as this gets boring over time (reasons are all named by madjosh). although i can understand ppl reasons for everyone cading (loot sharing etc..), not everyone should have to stay in the cades, if they feel uncomfortable with staying there (e.g: Bots getting through and wiping the rest of the team). Furthermore its lowers the pressure on the shieldwall, and gives a higher chance of getting through the wave for everyone in the server.
Madjosh and Tarrod basically named all the reasons for this, but below is the most important part pro kiting:
[quote author=Tarrod link=topic=24666.msg171953#msg171953 date=1395997453]
but the kiting brought a bit mixy tricksy thing into the mod. And I think that some different things how to play the mod would keep this great mod alive.
Greets Tarrod
[/quote]
But it's not like kiting and cading were the only 2 options available. Sometimes, whenever I feel like playing NI, but not like waiting for 15 mins to spawn, only to sit behind some shielders, I go on a cavalry server, and try and solo my way through there. I enjoy doing so, as it's a bit of practice for my horse riding in Warband, and I guess you feel the same about kiting as I do about cavalry, but there were some major advantages to kiting that shouldn't be there, in my opinion, the biggest one being drops. So I still support the devs' decision to get rid of kiting, but I'm saying it's not the only alternative to cading up.
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Those with the ability and patience to kite far enough that loot actually matters deserve the extra loot chance imo.