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Hybrid Classes
#1
Why? Because the Class Tree is more like a stump with 4 bamboo sticks growing out of it and because this way the classes some people have suggested can be implemented.

What would the Hybrid classes be? They would be the classes that overlapped too much with other classes to be implemented, like the Assassin class (http://forum.nordinvasion.com/index.php?...311.0.html) which overlapped too much with Skirmisher so why not make it a tier 3 and 4 class branch which requires tier 2 in the archer branch and the skirmisher branch.

How would this work? Well I've made a table of the system and an equation that could be used to calculate the costs to get to that class.
Table: https://docs.google.com/document/d/1V5xG...sp=sharing
Equation:
              A Tier 1 Hybrid Costs = (following examples will use Infantry and Archer Class Branches)
                            • 10 Class Points (same as a Tier 3) (basically meaning you can’t go tier 4 except in hybrid now)
                            • Melee XP = T2 Infantry + T2 Archer + (T3 Infantry÷2) + (T3 Archer÷2)
                            • Ranged XP = T2 Infantry + T2 Archer + (T3 Infantry÷2) + (T3 Archer÷2)
                            • Faction Points or Faction Point Rank required = TBC (this was an Idea so that Faction points would mean
                                something other than "hey you can now make a house")
              A Tier 1 Hybrid Costs = (following examples will use Infantry and Archer Class Branches)
                            • 10 Class Points (same as a Tier 3) (basically meaning you can’t go tier 4 except in hybrid now)
                            • Melee XP = Tier 1 Hybrid + (T4 Infantry÷2) + (T4 Archer÷2)
                            • Ranged XP = T2 Hybrid + (T4 Infantry÷2) + (T4 Archer÷2)
                            • Faction Points or Faction Point Rank required = TBC

This idea would hopefully open up classes that were better at kiting as in pure kiters or damage dealers or tanks etc and as such maybe add tactics to reach prince that weren't just camping with a shielder and barricade. If I could get a copy of the stats for each of the current classes I could try and design a rough guide of the stats that these classes could have without being overpowered and with the upcoming hero classes it will give a reason to use the current default classes to reach the heroes rather than everyone switching to the Hybrids.


EDIT: If this Idea is considered good enough to develop into a likely chance of being implemented please give me ideas for hybrid class names.
#2
I like where you are going with this, in fact, it was an idea I considered myself when thinking about how to increase the variation in available play-styles. What I settled on in the end was the hero classes, which in many ways facilitate some interesting experiences for players.

Let me share some details on those classes.  Some are designed to enhance what is already there, like the 'Warden' class which is essentially a more powerful specialised sniper. Others add hybrid facets to a class like the 'Sentinel' which adds a powerful one-handed capability to snipers. The third sort of hero class are those that add something completely different, like the 'Halberdier' which adds access to increased armour at the expense of speed; creating a quite powerful new play-style for skirmisher.

As to the hybrid class combinations, as they presently exist. They will certainly still be available. My hope is that this new hero class concept will prove flexible and if it is a success, it is easy to introduce new play-styles through this system without needing to make an entire new class tree.

Unfortunately, this sort of precludes us from going in your direction Aeroslicer but it certainly is a good idea.




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