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suggestions for Ranger/Halb and Jugg - Printable Version +- NordInvasion Forum (https://forum.nordinvasion.com) +-- Forum: Discussions (https://forum.nordinvasion.com/forumdisplay.php?fid=7) +--- Forum: Community Projects (https://forum.nordinvasion.com/forumdisplay.php?fid=19) +---- Forum: Feature Requests (https://forum.nordinvasion.com/forumdisplay.php?fid=77) +---- Thread: suggestions for Ranger/Halb and Jugg (/showthread.php?tid=71949) |
RE: suggestions for Ranger/Halb and Jugg - DR. - 08-06-2019 (08-06-2019, 09:52 AM)Forward Wrote: This game doesn't need 16 classes at all. It has them tho. For me as said here I would love new classes and I'm not alone. --> https://forum.nordinvasion.com/showthread.php?tid=71446 Making new classes is hard work yes so why make new classes when we have classes almost none plays. Turn them into heroes we want to play not heroes we get because of (x) reason. For how much i want a class like Assassin from my post in truth it's not needed. For why well the assassin class i want is having good speed and the best 2h skill and maybe 1h or some other skill. (at the cost of having low armour) This is what Sentry/Sneti need to be for a class like that to be picked. The 2h/1h skill NEEDS to be better than Zwei/Leg to make up for less armour. (08-06-2019, 09:52 AM)Forward Wrote: 7. RG Did you just say Rg has a high skill cap. I could of put it at number one but i guess walking around was harder than some heroes. Turns out im a b0ss at playing Rg. RE: suggestions for Ranger/Halb and Jugg - Forward - 08-06-2019 (08-06-2019, 10:12 AM)Woody Wrote:(08-06-2019, 09:52 AM)Forward Wrote: 7. RG That was list of classes I would leave in the game, not skill ceiling rating. I don't have enough experience with all classes to talk about skill cap. I can only say you don't need to evaluate all weapons in that ceiling rating, because you never use 1h on Legio, for example, anyway. Yes, you kill a trickster with it once per hour, much needed, wow. RE: suggestions for Ranger/Halb and Jugg - DR. - 08-06-2019 (08-06-2019, 11:35 AM)Forward Wrote: That was list of classes I would leave in the game, not skill ceiling rating. Taking away heroes just because you don't want them is your opinion but you would make most people mad with thinking this way. (08-06-2019, 09:52 AM)Forward Wrote: I don't have enough experience with all classes to talk about skill cap. Ye, I'm in a handful or not even that has every hero and has been playing from almost the start. Yes, i have good experience with all heroes so my opinion could have more backing behind it but it doesn't stop other people having them. (08-06-2019, 09:52 AM)Forward Wrote: I can only say you don't need to evaluate all weapons in that ceiling rating, because you never use 1h on Legio, for example, anyway. Yes, you kill a trickster with it once per hour, much needed, wow. You missed the point of this odder. (08-06-2019, 09:36 AM)Woody Wrote: I'm only considering the main reason to pick each hero. For Leg, this is your opinion but for me and even Terath its atm a 1h 1st and throwing 2nd. Mp will always be a better thrower but Leg at least for the monument is the best at 1hs. RE: suggestions for Ranger/Halb and Jugg - Forward - 08-06-2019 (08-06-2019, 11:52 AM)Woody Wrote:(08-06-2019, 09:36 AM)Woody Wrote: I'm only considering the main reason to pick each hero. I'm talking about min-maxing and playing optimally. You and Terath can use 1h whatever, you're losing DPS by doing that, so it's irrelevant how you evaluate Legio. Truth is 1handers have no use as main weapon in this mod (except being a hipster ofc). RE: suggestions for Ranger/Halb and Jugg - DR. - 08-06-2019 (08-06-2019, 11:35 AM)Forward Wrote: You and Terath can use 1h whatever, you're losing DPS by doing that, so it's irrelevant how you evaluate Legio. Truth is 1handers have no use as main weapon in this mod (except being a hipster ofc). I feel like we need Winter here to say i made the class. Throwing on leg is not meant to be the main reason to pick it. The talk i had with Terath said the same thing. Tbh way too long to look through just to find the right quote but ill give it a go. Woody Wrote:Terath Wrote:Woody Wrote:Terath Wrote:I still have no idea what comparing a throwing axe to two bastard weapons means, as they are completely different items with completely different usages. Malice is not a bastard weapon, it's a throwing weapon with an alternate mode for close combat. That's like 1/10th of the talk we had. I'm sure i could have quoted something better but that will do. You can see the plain for Legs throwing items is not meant to be a pure throwing item. Leg throwing items will have the same number of "points" as mp throwing weapons but with more of the "points" are spent on the 1h stats. The class is more of a 1h hero than you think. Throwing got added onto Leg for the same problem Senti and Avent face. 1h heroes need help as that skill and others like it is not that useful in rag as you have pointed out. Throwing on Leg is to make up for this problem but not to fix that problem. Part of that post and the main topic on jugg/halb/ranger asked for a reason to play heroes like Leg. Leg has a reason to play it and i don't need to say it again. Btw Guess you don't know but for some time ago Legs throwing was not even as good as a tr4 pikeman and at the start, it didn't have any if i remember right. RE: suggestions for Ranger/Halb and Jugg - Forward - 08-06-2019 (08-06-2019, 12:37 PM)Woody Wrote:(08-06-2019, 11:35 AM)Forward Wrote: You and Terath can use 1h whatever, you're losing DPS by doing that, so it's irrelevant how you evaluate Legio. Truth is 1handers have no use as main weapon in this mod (except being a hipster ofc). There are 2 uses for 1h-weapons in PvE mod like NI:
Like several other classes:
I talk about Rag always obviously, other modes can be played with whatever, but why would you play them. RE: suggestions for Ranger/Halb and Jugg - Winter - 09-06-2019 "You can be a wampire, if you really want to." RE: suggestions for Ranger/Halb and Jugg - Elmo - 09-06-2019 I feel dumber after reading this thread. RE: suggestions for Ranger/Halb and Jugg - Julia. - 09-06-2019 Forward, I am fairly certain that some heros might not be specialized in what they can do, but that fies not mean they are useless and can be merged. I can perfectly shield as Pavise without the (as you said OP) bonus HP, it simply takes good healers at Thor. And even if not, I can bring in better shields for RGs in a lot of cases. Also I am fairly certain that I can bring in a Blessed Eagle as Pavise which I'd say is the best to peek ranged. Cm with Deadshot deals less dps on ranged compared to that because most shots are simply an overkill. As with Legio, its a complete diffrent play style when you get into melee, and if you claim 1h are useless besides killing tricksters and resetting afk timers... Just no. They are faster than 2h/polearms and do not get stuck so fast. Yes, maybe they dont deal as much damage with one swing but they just aint meant to be there to hit nords at the cades as first purpose. If all ranged played archer with 2stacks of arrows and a shield, who would kill those breaking through? I guess noone. You need some sort of weapon to kill nords, it wont work if we all hide behind shields and just waited for what to come. RE: suggestions for Ranger/Halb and Jugg - Forward - 09-06-2019 (09-06-2019, 09:19 AM)Julia. Wrote: Forward, I am fairly certain that some heros might not be specialized in what they can do, but that fies not mean they are useless and can be merged. About Pavise Champion: 1. You can't bring better shields for RG, Tower is worse then SoK (for pure shielding purposes). 2. Though someone should kill ranged, you would have more DPS with Repeater/Aila. 3. But CM is not for DPS, it's for boss killing. 4. Merge would be beneficial for both RG and Pavise as Pavise get OP HP and access to top shields and RG be useful in full-caded. 5. If even somehow you convince me that Pavise is needed, I posted 8 mergeable classes we so can talk about other 7 ![]() About 1h: There is no playstyle for getting into melee, and same about Juggernaut. If many bots break through you either kite either wipe. If several bots break through I don't even need 1h as archer, because jump away and headshot solve this problem more efficient then dueling the bot for ages with Power Strike 4 and 1h skill 150. Yes as many classes you can do that, but such self-defence is not main class function anyway. |