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16-03-2019, 12:15 PM
(This post was last modified: 16-03-2019, 12:22 PM by DR..)
I've had my 16 heroes for hmm idk 1-2 years and it's been fun with the newer 4. I truly enjoy 3 of them.
From this thread last year we got this response -->
https://forum.nordinvasion.com/showthread.php?tid=70078
Kaasovic Wrote:I think finding balance between hybrid classes and hero classes will be a bit hard, because hero classes will always have to pay 750k for their last unlock.
Feel free to come up with a stat sheet and PM it me, as we can't really spare any time looking in to this at this point.
Thanks for you for you suggestion.
I did pm him that day and got this back
Kaasovic Wrote:Appreciate the work. Getting new equipment for these new heroes will be a pain though, since the majority of resources are being used for a other big project.
I am going to discuss this internally nonetheless
Woody Wrote:Well if you wanted 4 more heros chances are new stuff would need to be made.
You could just use other 1 hero locked stuff for all of that... Hower going from how the stats of items work atm that would mean they would get a nerf with that update.
The 1st one doesn't need anything.
2nd is going to need a shield which is not too hard to model vs other stuff.
3rd a 2h maybe a shield.
4th a bow's so meh
You still have the option to use an existing model or even old ones as placeholders for all the items that you would need. Worked for H-bear so it's not like the Dev team has not done it before.
It's been some time so may as well show what i pm'ed.
Disclaimer
No, i don't know if this will go through.
I'm posting this so others can see and comment on what heroes they would like to see in Ni. Also, some people may feel motivated to make some models for them.
Woody Wrote:K well spent some time going over all the heroes and this is what I came to.
Some stuff I'm not sure about as I don't really have anything to reference other than guessing.
RED = Change from either normal hero stats or for the new heroes what's been changed from the tr4 its closest to.
I will give a general idea of
1. How this class is different from the others
2. What gear it needs for it and gear that it may need just for it
The names are place holders but use them if you want.
I will start with the ones I think will be made the most from it being so different from the others.
Synopsis
This class will be the glass cannon of the game.
Its op on the surface but punishers players that play dumb or just runs that fail to have a meat shield in front of them.
Gear
Commando all heroes locked weapons
Pikeman all heroes locked armour
Maybe the Hp thing the other Inf get but idk may need to play around with that.
Synopsis
This class will be a mix of Mp and Rg but at a lower level.
This class like Leg will be a bit diverse in its skill set.
- Having 2nd best throwing in game
- Having the 3rd best shielding in game
- But slower than Mp, Leg and not being able to use both skills at once makes it fair.
Gear
Pikeman all heroes locked weapons
Xbow all heroes locked armour
It's going to need a shield.
I would give it access to maybe the Hoplite ones till it gets its own or maybe just all hero's commando shields for the time being.
Synopsis
This class will be a mix of Zwei, Xbow, Sniper but at a
lower weird level.
This class like Leg will be a bit diverse in its skill set.
- Having 2nd/3rd best 2h in game
- Having almost inf level shielding
- Having avg xbow skill
- Quick on his feet
- Lower armour than Sentry and can't really kite as its an xbow
Gear
Xbow all heroes locked weapons
Sniper all heroes locked armour
It's going to need a shield and 2h.
I would give it access to maybe all hero's commando shields or could just make one.
I would give it place holder models for 2h's that are between the stats of Zwei's and Sentry's
Synopsis
This class will be the joke of new Inf using bows.
It's going to have the armour of Inf just to weigh it down but it will have a new ish skill of a slow bow that has big damage.
Some were between bow's and xbow's speeds/damage. The stats may as well say I've got no fucking idea think testing something like that would help to see if it's posable.
If you ask no I don't know how at all if that's op or not.
Gear
Sniper all heroes locked weapons
Inf all heroes locked armour
Probz be cool if it had a slower more powerful bow but not sure if that would be needed.
haha it could have the chance to knock down like big/dead shot
do it for the meme.
Its posable the stats could be higher/lower but with all the new heroes here I would just introduce them "low" and slowly push them up.
Things that were not there
-The cost would be 750k or 615k as maybe for this class you need the full 52 class points so a respec is needed (135k).
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Awesome, Woody!
Thank you so much for the work!
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21-03-2019, 06:31 PM
(This post was last modified: 21-03-2019, 06:34 PM by Lophorius.)
i'd absolutely love the assassin class as i wished it was there already but then again the problem is how do you make it actually enjoyable? the reason why people tend to lean towards picking legio is mostly due to its versatility, which other inf classes just dont have because they are very limited in their usability and most runs you'll just stay around and basically be useless. i fear that assassin would just suffer from the same dilemma
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(21-03-2019, 06:31 PM)Lophorius Wrote: i'd absolutely love the assassin class as i wished it was there already but then again the problem is how do you make it actually enjoyable? the reason why people tend to lean towards picking legio is mostly due to its versatility, which other inf classes just don't have because they are very limited in their usability and most runs you'll just stay around and basically be useless. i fear that assassin would just suffer from the same dilemma
Then it sounds like it's not for you.
I have heroes that just work shit in high ping yet I made them anyway. Add any 1h hero here. Some heroes are very situational in there usefulness but can shine in that spotlight.
Thunder said to me yesterday about just moving daggers to the class. I'm not sure if I like that idea as then we just have a legio that will have lower armour and 2h skill. At that point, I feel they are too similar and it just wasted the new Hero.
Also been thinking could move a lot of double up armour to some of the classes.
We have atm
5 inf helms
4 zwei helms
3 inf armour
3 xbow armour
3 sniper armour (crafted)
Like in the past you make whatever item that class now and you have the option to trade it in for the one you can use.
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If Assasin would be ingame i would take that 100% it just sounds like alot of fun and well Assasins use daggers but as i said iam not sure if thats good but i like that u actuallyput effort into that
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21-03-2019, 10:29 PM
(This post was last modified: 21-03-2019, 10:36 PM by DR..)
(21-03-2019, 09:58 PM)Thunderstorm Wrote: If Assasin would be ingame i would take that 100% it just sounds like alot of fun and well Assasins use daggers but as i said iam not sure if thats good but i like that u actuallyput effort into that
Could make tracker the legendary armour for the class. It could also have specialised bastard weapons like a better ab.
Atm mara is my fav class as it has the slashing power of zwei but throwing vs armour.
This is mara but 1h stats vs throwing. You could up the shielding to 8-9 but for this class I would rather have most of its points in blades.
Also may as well add this class is the opposite to jugg. Going from how good its 2h and 1h stats can be even tho its a armour class...
This will truly be an assassin.
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22-03-2019, 03:29 AM
(This post was last modified: 22-03-2019, 07:02 AM by Akanamah.)
Very interesting.
My opinion on this:
Assassin - interesting, the class can slash and charge. can kite bots and if all other peopls die - has a good chance of getting to the tome and using it. I think he lacks at least +1 shield (as it will be difficult to use 1h weapons with only 6 shields)
Custodian - I would definitely create a character with such a class. For solo run MP is still better, but for a team game this class fits perfectly. If RG dies, he will easily replace it and prevent bots from breaking through, while it is strong enough to have a more aggressive play style for range attaks.
Knight - Controversial class. If he is a weakened analogue of Zwei - he lacks ironflesh. Shield possession is also too low - besides, we already have a PC. I think this class needs to change and modify.
Nimrod - I think that would be fun. A certain analogue of the Greatbows (from Dark souls 2).
Very slow - but incredibly destructive. Knock down - good idea =) I would play with this class =)
Thank you so much for the work!
I think for Cav, Assassin and Nimrod
would be very good.
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