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Joined: May 2013
28-05-2013, 04:47 PM
(This post was last modified: 28-05-2013, 04:52 PM by Adelade.)
I purpose a fully multiplayer campaign based upon the game mechanics of Nord Invasion. I see two means of achieving this goal of a multiplayer campaign and will list them as detailed as I have them conceptualized now.
Coded;
There will be a link upon the front page of nord invasion map and upon clicking it you will see a pretty and complete version of this minus the flowcharts.
[Image: campaign.png]
The stats of the map will change in accord to the principles I outlined in the flowchart. Certain maps could vary in appearance based upon the influence of nords and will be varied by it, I would be willing to make these maps myself if the idea progresses any further.
A series of events;
A group of houses agree to engage in the campaign and their will be agreed upon dates in which one houseĀ meets in a server with the map that makes sense of the campaign, a reward will be given by the hoster of the campaign or by the admins by the people who complete this campaign, the campaign could take a month at a time with waves of the nords increasing in difficulty.
Why? ;
1. A campaign map will create a long term goal outside of grinding for money and character development this can be seen if you look at crpg.
2. The game currently is called nord invasion but with no set limitations of why they are invading or why they invade over and over again purposely sets the game in stone of only being a game about grinding.
3. Has the potential to greatly increase roleplay of houses and roleplay of characters.
Posts: 1,218
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I had a similar idea, however it will be awhile till we even think of taking on something so ambitious.
Next couple of patchs will probably be bug fixes + minor changes/additions.
Though we won't forget about these kind of suggestions
Nothing is impossible, it's just a matter of determination and probability.
2nd Knight forever!
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Posts: 1,004
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Joined: Mar 2012
A campaign is certainly something we want to implement and we have been seriously looking at how to implement one.