28-12-2011, 06:24 PM
While teamspeak is nice and shiny, there are always situations when it's not enough. Besided, there will always be people not from your House on the server (with very rare exceptions), and it would be nice to have some way to give them signals.
The best way to give a signal is, of course a sound. When someone is fighting three Huscarls at once, he will have little time to read chat messages, but he will still hear a gong or a trumpet call. Therefore, what the game IMHO needs is either Drum/Bell/Gong object on the scene, which players can ring, or Trumpet/Drum carried item which can be used to emit sounds. Scene object will always emit the same sound when used, but carried object (if made as a weapon) can emit different sounds depending on the direction of it's "use".
Finally, it's just freaking cool.
Of course, use of such items will have to be limited to prevent (or at least reduce) sound spam, but for now I want to hear other people's opinions on whether such a feature would be of any use at all. :-)
The best way to give a signal is, of course a sound. When someone is fighting three Huscarls at once, he will have little time to read chat messages, but he will still hear a gong or a trumpet call. Therefore, what the game IMHO needs is either Drum/Bell/Gong object on the scene, which players can ring, or Trumpet/Drum carried item which can be used to emit sounds. Scene object will always emit the same sound when used, but carried object (if made as a weapon) can emit different sounds depending on the direction of it's "use".
Finally, it's just freaking cool.
Of course, use of such items will have to be limited to prevent (or at least reduce) sound spam, but for now I want to hear other people's opinions on whether such a feature would be of any use at all. :-)
Quote:My Little Personal Scripting Workshop (Companions Overseer presentation; Better Trade Goods, Better Civilians and Siege Camp Icon mini-mods; Scene Prop Iterator and AgentFinder script libraries).