26-02-2012, 01:19 AM
So I haven't played this mod in almost a month, and I must say, I do like the recent changes that have been made.
Sycophancy aside, I remember discussing an idea for a new class (not going to drop a name) that would include a focus on our little forgotten ranged weapon, the crossbow. The proficiency for the crossbow on the archer class is a tad low compared to that of the bow, and that hit in accuracy really doesn't help the fact that the crossbow has a slow reload time; the Power Draw skill also has no effect on its accuracy.
Now, the point of a crossbow is basically to be a can opener. Bows are terrible against the heavy armor of a Zweihander or a Knight. But because of the things I listed previously, nobody uses them because bows are just plain better in the categories archers care about, being accuracy and speed.
Also, this goes onto about infantry. Ever since the support slot was implemented, people have had one less choice for a weapon, and this reduced the effectiveness of infantry/archer hybrids, as they've been pigeon-holed into using a bow and a two-hander.
So here are a few of my suggestions:
The third one is pretty extreme, but all I'm looking for is some love for my crossbow. After all, that is what Swadians use in Native.
Sycophancy aside, I remember discussing an idea for a new class (not going to drop a name) that would include a focus on our little forgotten ranged weapon, the crossbow. The proficiency for the crossbow on the archer class is a tad low compared to that of the bow, and that hit in accuracy really doesn't help the fact that the crossbow has a slow reload time; the Power Draw skill also has no effect on its accuracy.
Now, the point of a crossbow is basically to be a can opener. Bows are terrible against the heavy armor of a Zweihander or a Knight. But because of the things I listed previously, nobody uses them because bows are just plain better in the categories archers care about, being accuracy and speed.
Also, this goes onto about infantry. Ever since the support slot was implemented, people have had one less choice for a weapon, and this reduced the effectiveness of infantry/archer hybrids, as they've been pigeon-holed into using a bow and a two-hander.
So here are a few of my suggestions:
- Give crossbows in the archer tree some love so they're actually usable or at least on par with a bow in terms of effectiveness
- Remove the crossbow proficiency from the archer tree completely and put it in the infantry tree, while pumping up the numbers to the point of option one
- Remove crossbow proficiency from the archer tree and remove the two-hander proficiency from infantry, and make a new class that puts an emphasis on using crossbows and two-handers, essentially what the current hybrid is, except with the emphasis on crossbows instead of bows. Infantry would retain a focus on using a one-hander/shield + throwing weapon combination. May have to increase the number of throwing weapons available in a slot and increase the proficiency to make up for the lack of versatility.
The third one is pretty extreme, but all I'm looking for is some love for my crossbow. After all, that is what Swadians use in Native.
Captain_Stoogey