I think there should be a proper thread to review about the difficulty curve of each wave as stated here. While in V0.26 Jez did a fine job in incorporating mind-grueling hordes to encourage teamwork, some waves can be either too hard or easy for some players. If any of the waves should need any tweaking, you can post it here to comment of the various waves.
I'll start with a few of my own.
Wave 4 : A little too easy in a pinch, there should be two Nord saregeants instead of one to balance it out.
Wave 7 : Huntsmen are wearing MAIL armour..... For realism purposes they should wear leather jerkins, rather than withstand 6-8 shots they should go down just as fast as a Nord serf. And they are too many in numbers, cutting down a few would do at this particular wave.
Wave 10 : Too many calvary per player ratio I would think, maybe reduce it slightly?
Wave 11 : Definitely overkill, these Shock troopers should at least be on foot, and armed with short-ranged maces to compensate for their heavy armour as an early wave heavy unit.
And also another note, could we have berserkers armed with only a one-handed axe and no armour having 10 athletics skill? It would be interesting to have naked fast runners to easily surprise unsuspecting players. Also, slowing down the more heavy troopers to semi-running speed would allow some of the players alittle breathing space, I guess.
I'll start with a few of my own.
Wave 4 : A little too easy in a pinch, there should be two Nord saregeants instead of one to balance it out.
Wave 7 : Huntsmen are wearing MAIL armour..... For realism purposes they should wear leather jerkins, rather than withstand 6-8 shots they should go down just as fast as a Nord serf. And they are too many in numbers, cutting down a few would do at this particular wave.
Wave 10 : Too many calvary per player ratio I would think, maybe reduce it slightly?
Wave 11 : Definitely overkill, these Shock troopers should at least be on foot, and armed with short-ranged maces to compensate for their heavy armour as an early wave heavy unit.
And also another note, could we have berserkers armed with only a one-handed axe and no armour having 10 athletics skill? It would be interesting to have naked fast runners to easily surprise unsuspecting players. Also, slowing down the more heavy troopers to semi-running speed would allow some of the players alittle breathing space, I guess.
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For the Honour of the Fallen Swadians.
For the Honour of the Fallen Swadians.