20-12-2013, 11:31 AM
I've been wondering about differences between various damage types and decided to do few tests. This is still under construction and will be
further updated.
Tests were done in current (6.1) version of NI singleplayer (just in case something was changed with damage calculation formulas, compared to
native). Character stats were the same as marauder or zweihander (STR/AGI 30/30, PS/2hWPF/poleWPF/ATHL 8/220/220/10). Testing weapons were
Thunder Pike (50p), Mjollnir (57b) and Volundr Great Sword (62c). Tests were done against targets with 40 body armor, 20 hits for each test.
Value of 40 armor was used since standard low-tier hard mode bots use it. Averages represent arithmetic means since it was years since I last did
anything with statistics
Test 1
Goal: Achieve the biggest speed bonus
Weapons used: Thunder Pike, Volundr Great Sword
Results: Thunder pike Volundr Great Sword
Average damage : 127,85 Average damage: 117,38
Average speed bonus: 50,55 Average speed bonus: 37,52
Comment:
All TP attacks were normal stabs while all VGS attacks were side swings (to avoid inflating both values due to naturally higher overhead damage
and to avoid too much repetition due to lots of headhits) and all attacks were body hits.
Test 2
Goal: Damage done while standing still and slashing
Weapons used: Volundr Great Sword, Mjollnir
Results: Volundr Great Sword Mjollnir
Average damage: 87,5 Average damage: 95,3
Comment:
All attacks were overheads and body hits.
As can be seen from this tests, while standing still, at 40 armor, high base cutting damage preforms almost as good as high base blunt damage
(8.5% higher cutting damage gives 8% lower damage at values this high). However, usual higher speed and reach of cutting weapons should make up
for this rather small damage difference.
When using speed bonus, at 40 armor, Thunder Pike does 9% more damage while having 20% less base damage than Volundr Great Sword. Since the
highest piercing base damage values don't go over 55 while the highest cutting base damage values don't go over 66 it's safe to say that, while
using speed bonus, top tier piercing weapons outpreform top tier cutting weapons by small margin (not so much due to stabbing being harder and stab stun).
However, since slashing weapons are rarely to never used in a way which achieves significant speed bonus (while standing still speed bonus you
get is usually well under 15%), we could compare stabbing weapons while using speed bonus with cutting weapons used as people usually slash. In
this comparison piercing weapons do 46% more damage while cutting weapon had 24% greater base damage.
Note that this values only work at precisely this base damages and armor values.
Anyone who wants to see data which was used in this or has any data to give, feel free to PM me.
further updated.
Tests were done in current (6.1) version of NI singleplayer (just in case something was changed with damage calculation formulas, compared to
native). Character stats were the same as marauder or zweihander (STR/AGI 30/30, PS/2hWPF/poleWPF/ATHL 8/220/220/10). Testing weapons were
Thunder Pike (50p), Mjollnir (57b) and Volundr Great Sword (62c). Tests were done against targets with 40 body armor, 20 hits for each test.
Value of 40 armor was used since standard low-tier hard mode bots use it. Averages represent arithmetic means since it was years since I last did
anything with statistics
Test 1
Goal: Achieve the biggest speed bonus
Weapons used: Thunder Pike, Volundr Great Sword
Results: Thunder pike Volundr Great Sword
Average damage : 127,85 Average damage: 117,38
Average speed bonus: 50,55 Average speed bonus: 37,52
Comment:
All TP attacks were normal stabs while all VGS attacks were side swings (to avoid inflating both values due to naturally higher overhead damage
and to avoid too much repetition due to lots of headhits) and all attacks were body hits.
Test 2
Goal: Damage done while standing still and slashing
Weapons used: Volundr Great Sword, Mjollnir
Results: Volundr Great Sword Mjollnir
Average damage: 87,5 Average damage: 95,3
Comment:
All attacks were overheads and body hits.
As can be seen from this tests, while standing still, at 40 armor, high base cutting damage preforms almost as good as high base blunt damage
(8.5% higher cutting damage gives 8% lower damage at values this high). However, usual higher speed and reach of cutting weapons should make up
for this rather small damage difference.
When using speed bonus, at 40 armor, Thunder Pike does 9% more damage while having 20% less base damage than Volundr Great Sword. Since the
highest piercing base damage values don't go over 55 while the highest cutting base damage values don't go over 66 it's safe to say that, while
using speed bonus, top tier piercing weapons outpreform top tier cutting weapons by small margin (not so much due to stabbing being harder and stab stun).
However, since slashing weapons are rarely to never used in a way which achieves significant speed bonus (while standing still speed bonus you
get is usually well under 15%), we could compare stabbing weapons while using speed bonus with cutting weapons used as people usually slash. In
this comparison piercing weapons do 46% more damage while cutting weapon had 24% greater base damage.
Note that this values only work at precisely this base damages and armor values.
Anyone who wants to see data which was used in this or has any data to give, feel free to PM me.