11-09-2016, 02:56 PM
Preface: I don't care what happens to maps, and players will always find the map that suits their respective goals. Just quickly from memory (and somewhat chronologically ordered): Swadian Town, Swadian Castle, Hyper's Hell, King's Castleyard, Caravan Ambush, Praven, Swadian Folly, Graubergen, Fortress Under Siege, and a few others I'm surely forgetting. The fact that we have had this cycle of "pick and play a map, nerf the map" for as long as the mod has had multiple maps supports this idea.
Before getting deep into feedback, I think it's necessary to get an answer from development on "what do you determine to be 'too fast?'" and "what do you determine to be 'too easy?'"
To use this most recent iteration as an example: Fortress Under Siege was the preferred map for events as early as July 8. That camp spot has existed and been used since before then (at least a year as well, when it was used on multiple WS events). Since its time as a preferable event map, there have been six versions released (1.2.7 to 1.2.12). There were at least four previous minor versions (1.2.8 to 1.2.11) to address whatever issues Fortress Under Siege had, and it's unlikely that the determination that it was too fast and/or too easy was probably not made within the span of one minor build.
Was the camp spot suddenly deemed "too fast" and "too easy" since the previous minor patch? Why is the camp spot suddenly being addressed after at least six opportunities (and existed for at least since legendary week)? The perception from the part of the player base that I interact with is that these determinations are pretty capricious and just target the maps chosen for events.
Before getting deep into feedback, I think it's necessary to get an answer from development on "what do you determine to be 'too fast?'" and "what do you determine to be 'too easy?'"
To use this most recent iteration as an example: Fortress Under Siege was the preferred map for events as early as July 8. That camp spot has existed and been used since before then (at least a year as well, when it was used on multiple WS events). Since its time as a preferable event map, there have been six versions released (1.2.7 to 1.2.12). There were at least four previous minor versions (1.2.8 to 1.2.11) to address whatever issues Fortress Under Siege had, and it's unlikely that the determination that it was too fast and/or too easy was probably not made within the span of one minor build.
Was the camp spot suddenly deemed "too fast" and "too easy" since the previous minor patch? Why is the camp spot suddenly being addressed after at least six opportunities (and existed for at least since legendary week)? The perception from the part of the player base that I interact with is that these determinations are pretty capricious and just target the maps chosen for events.
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Quote Board is on Discord (last updated 2025.02.02)
"When I feel bad, I read your quote board." - Corndog
Nka: You’re playing it smart, always [using] logic, and they get pissed.
Kaasovic: God, this guy is unbeatable. I feel defeated in every verbal argument we end up in. Good job, Sir.
Odi: Hasn’t [PCK beaten] the game at this point?