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[Open] Hyper's Castle Ping Pong
#1
being the purified and lawful player I am, here's something I forgot on my long list of things that don't work as they should, in case someone actually intends to fix them:
as you can see, if you get on that table and place yourself in the center of it, nords with short weapons (like the whole wave 9 of rag) can't hit you, making it easy to get through some otherwise pretty hard waves if you bring enough arrows or a long stick Idea
Would be a shame to put a single Durendal as a loot history...
(ignoring the Ebonwood Pike)
(ignoring the Gloves of Vidar)
(ignoring the Rupturers)
(ignoring the Sun Glaive)
(ignoring the Thunder Pike)
(ignoring the Rending Bolts)

Completed Solo Runs: Beginner, Normal, Hard, Cavalry, Ragnarok All Of Them
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#2
I'm bumping this, since someone might look into this now. Also, below is a list of some things I've posted in my unban request and I'm pretty sure none of those got fixed yet (except for offshore).


(27-05-2024, 06:04 PM)Hamsterino Wrote: here's a list of all the glitches and bugs I've gathered across my 2,5 years of playing this mod, so someone can fix that stuff in the next update kek: 
1. even though stacking cades is illegal, if you do it, you can get to many places on many different maps because there's not a single barrier preventing you from doing so.
2. you can duplicate barrels by placing them while you refill ammo, so if you click LMB and F at the same time during prep time, it'll place the barrel, but you'll still have one in your hand, which means you've effectively created one barrel out of thin air. I don't know about tomes, but I'm pretty sure you can duplicate them too by doing the exact same, I haven't tried it though.
3. you can put a cade on offshore so bots can't hit it, we know about that... (fixed by Julia)
4. on hidden farm, you can put a strong wall cade beneath the small stairs next to spawn 1. if you do it in such a way that only a small corner of the cade is peeking above the actual stairs, you can still jump over that corner and get to the area on top without the bots being able to hit that cade at all.
5. on swadian folly, if bots are following you and you jump over the shrine next to the tents, they get stuck between the shrine and the tent that's next to it; could be considered a bug.
6. if you join as an engineer and rejoin as a medic right after, you can open the building menu and place cades, I'm not entirely sure how to execute this, but it's definitely possible.
7. on swadian town, if you get to the healing table next to the usual cading spot and stand on the barrel next to it, you can glitch into the wall where bots can't reach you at all, neither ranged nor melee.
8. on hyper's castle, if you turn left from spawn 1 and walk straight to the wall, turn right and you'll see a statue (the statue on the left). next to that statue there's an anvil, a big barrel and chest. every entity (players and bots) can get stuck inbetween the chest and the barrel, unable to move out of there until they die, which is incredibly useful for bosses.
9. the pathing on lake town is fucked up, but I guess everyone knows that at this point.
10. on forgotten bay, inside of that cave at the back of the map, if you get up the first ''stairs'', where the health and ammo refill are, there's a stone you can't walk across and get stuck. as a player, you can just jump over the stone, but the bots get stuck in that stone because again, the pathing sucks.
11. on kings reach, next to the usual cading spot, there's a table with a headtaker on it. if a bot gets on that table, it's stuck there, free for you to shoot.
12. on nordic fortress, next to the usual cading spot, there's a corner with a soup right next to it. if a bot gets into that corner, somehow the AI breaks and it can't get out. same as on hyper's castle, very handy for bosses.
13. on swadian citadel, at the very back of the map, behind spawn 2, if you go up those stairs and get to the very top, you can jump down from there. right there is a wooden beam sticking out of the wall. if a bot follows you while you're jumping down there, it'll keep running onto that beam and get stuck in it.
Would be a shame to put a single Durendal as a loot history...
(ignoring the Ebonwood Pike)
(ignoring the Gloves of Vidar)
(ignoring the Rupturers)
(ignoring the Sun Glaive)
(ignoring the Thunder Pike)
(ignoring the Rending Bolts)

Completed Solo Runs: Beginner, Normal, Hard, Cavalry, Ragnarok All Of Them
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