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Improve RG 1h
#1
While checking the stats from each infantry hero I noticed that the 1h stat of the Royal Guard (+10) is the same as the Zweihander (+10) which is something I never expected (and neither did others when I mentioned it in a public run). The Royal Guard is basically a 1h + shield hero so I would've expected it to have better 1h stats than a Zweihander who is meant for 2h slashing. I think the Royal Guard should be between the Zweihander (+10) and the Legionnaire (+50)? Maybe something like +30?

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#2
In my eyes RG should have the most out of the 3
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#3
Rg at a Minimum should have better 2h skill then Leg and better 1h skill then Zwei

As said before in my own request the benefit of having the best shielding in game is only beneficial in game when you're failing. Frankly that is not very good class design given like a class like Warden his 1 bonus in bows is something thats felt as soon as you shot 1 arrow doing more damage. All other hero classes are basically like this with their benefits instantly being recognised in game.

Given Rg did get a change in stats in the recent update I would just sit back and wait at this point not much else needs to be said
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#4
(06-03-2025, 12:26 PM)DR. Wrote: Rg at a Minimum should have better 2h skill then Leg and better 1h skill then Zwei

As said before in my own request the benefit of having the best shielding in game is only beneficial in game when you're failing. Frankly that is not very good class design given like a class like Warden his 1 bonus in bows is something thats felt as soon as you shot 1 arrow doing more damage. All other hero classes are basically like this with their benefits instantly being recognised in game.

Given Rg did get a change in stats in the recent update I would just sit back and wait at this point not much else needs to be said

I agree with RG but the Warden issue is complicated. If they give Warden one-handed ability, it will not be different from Ranger. If they give Warden athletics, it will not be different from Sentry. Even if they increase Polearm skill, it will not help Warden since he does not have power strike. If possible, I would suggest adding a green health bar.

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#5
(06-03-2025, 12:38 PM)ReaPsoT Wrote: I agree with RG but the Warden issue is complicated. If they give Warden one-handed ability, it will not be different from Ranger. If they give Warden athletics, it will not be different from Sentry. Even if they increase Polearm skill, it will not help Warden since he does not have power strike. If possible, I would suggest adding a green health bar.

I did not suggest anything for Warden I simply used the class as an example

If spawn in with any hero that heros benefit is instantly felt that makes it different even on a mode like a 16/16 normal where we are killing the bots so fast we can't see xp

RG at high investment at least is the only class ATM in those moments that fundamentally offers nothing compelling



The only other possible exception to this is Cm and Repeaterman are basically the exact same class just can use different things 

Probably be interesting to make Cm actually have the athletics to be able to kite a bit more with less HP. Don't make much sense given dead shot is so slow but hypothetically we could have another variant of dead shot that is faster. People like me that prefer eagle would actually have a reason to go a hero locked xbow for once 

Do I want to play Cm for speed or Repeaterman for hp

Huh guess it is already that way never really paid attention as said no hero locked xbow I care about

Welp just makes my point for Rg stronger I guess
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