20-02-2013, 08:55 PM
(This post was last modified: 20-02-2013, 09:00 PM by Aeroslicer.)
Why? Because the Class Tree is more like a stump with 4 bamboo sticks growing out of it and because this way the classes some people have suggested can be implemented.
What would the Hybrid classes be? They would be the classes that overlapped too much with other classes to be implemented, like the Assassin class (http://forum.nordinvasion.com/index.php?...311.0.html) which overlapped too much with Skirmisher so why not make it a tier 3 and 4 class branch which requires tier 2 in the archer branch and the skirmisher branch.
How would this work? Well I've made a table of the system and an equation that could be used to calculate the costs to get to that class.
Table: https://docs.google.com/document/d/1V5xG...sp=sharing
Equation:
A Tier 1 Hybrid Costs = (following examples will use Infantry and Archer Class Branches)
• 10 Class Points (same as a Tier 3) (basically meaning you can’t go tier 4 except in hybrid now)
• Melee XP = T2 Infantry + T2 Archer + (T3 Infantry÷2) + (T3 Archer÷2)
• Ranged XP = T2 Infantry + T2 Archer + (T3 Infantry÷2) + (T3 Archer÷2)
• Faction Points or Faction Point Rank required = TBC (this was an Idea so that Faction points would mean
something other than "hey you can now make a house")
A Tier 1 Hybrid Costs = (following examples will use Infantry and Archer Class Branches)
• 10 Class Points (same as a Tier 3) (basically meaning you can’t go tier 4 except in hybrid now)
• Melee XP = Tier 1 Hybrid + (T4 Infantry÷2) + (T4 Archer÷2)
• Ranged XP = T2 Hybrid + (T4 Infantry÷2) + (T4 Archer÷2)
• Faction Points or Faction Point Rank required = TBC
This idea would hopefully open up classes that were better at kiting as in pure kiters or damage dealers or tanks etc and as such maybe add tactics to reach prince that weren't just camping with a shielder and barricade. If I could get a copy of the stats for each of the current classes I could try and design a rough guide of the stats that these classes could have without being overpowered and with the upcoming hero classes it will give a reason to use the current default classes to reach the heroes rather than everyone switching to the Hybrids.
EDIT: If this Idea is considered good enough to develop into a likely chance of being implemented please give me ideas for hybrid class names.
What would the Hybrid classes be? They would be the classes that overlapped too much with other classes to be implemented, like the Assassin class (http://forum.nordinvasion.com/index.php?...311.0.html) which overlapped too much with Skirmisher so why not make it a tier 3 and 4 class branch which requires tier 2 in the archer branch and the skirmisher branch.
How would this work? Well I've made a table of the system and an equation that could be used to calculate the costs to get to that class.
Table: https://docs.google.com/document/d/1V5xG...sp=sharing
Equation:
A Tier 1 Hybrid Costs = (following examples will use Infantry and Archer Class Branches)
• 10 Class Points (same as a Tier 3) (basically meaning you can’t go tier 4 except in hybrid now)
• Melee XP = T2 Infantry + T2 Archer + (T3 Infantry÷2) + (T3 Archer÷2)
• Ranged XP = T2 Infantry + T2 Archer + (T3 Infantry÷2) + (T3 Archer÷2)
• Faction Points or Faction Point Rank required = TBC (this was an Idea so that Faction points would mean
something other than "hey you can now make a house")
A Tier 1 Hybrid Costs = (following examples will use Infantry and Archer Class Branches)
• 10 Class Points (same as a Tier 3) (basically meaning you can’t go tier 4 except in hybrid now)
• Melee XP = Tier 1 Hybrid + (T4 Infantry÷2) + (T4 Archer÷2)
• Ranged XP = T2 Hybrid + (T4 Infantry÷2) + (T4 Archer÷2)
• Faction Points or Faction Point Rank required = TBC
This idea would hopefully open up classes that were better at kiting as in pure kiters or damage dealers or tanks etc and as such maybe add tactics to reach prince that weren't just camping with a shielder and barricade. If I could get a copy of the stats for each of the current classes I could try and design a rough guide of the stats that these classes could have without being overpowered and with the upcoming hero classes it will give a reason to use the current default classes to reach the heroes rather than everyone switching to the Hybrids.
EDIT: If this Idea is considered good enough to develop into a likely chance of being implemented please give me ideas for hybrid class names.