23-01-2012, 11:20 PM
This mod will become very interesting if the computer marketplace is removed and all item production and pricing is completely
left to players like in the Auction House.
In this setting:
The source of the economy is raw materials and gold found from loot. (like it is right now)
The production is made by players and bought&sold by players (like it is right now in the Auction House)
To prevent the number of items increasing too much, put an option to salvage weapons/armor for half or quarter the number of resources
required to construct the item. Craftsman can salvage only the items they can produce. Unsold items can thus be reclaimed as resources.
This way, it will be meaningful to craft any item and sell it competitively in the player driven market.
Prices will fluctuate with time as more resources and gold enter the economy as in a real economy but supply and demand will always balance
it.
I understand as all change, some people will like this and some not. This will also prepare a good basis for player/house shops or house banks.
Also in time houses can have resource storage depots and use them in the campaign mode.
How about giving it a try?
left to players like in the Auction House.
In this setting:
The source of the economy is raw materials and gold found from loot. (like it is right now)
The production is made by players and bought&sold by players (like it is right now in the Auction House)
To prevent the number of items increasing too much, put an option to salvage weapons/armor for half or quarter the number of resources
required to construct the item. Craftsman can salvage only the items they can produce. Unsold items can thus be reclaimed as resources.
This way, it will be meaningful to craft any item and sell it competitively in the player driven market.
Prices will fluctuate with time as more resources and gold enter the economy as in a real economy but supply and demand will always balance
it.
I understand as all change, some people will like this and some not. This will also prepare a good basis for player/house shops or house banks.
Also in time houses can have resource storage depots and use them in the campaign mode.
How about giving it a try?