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Hero class autobalancing in the community
#1
A small idea i've had where the cost of hero classes would raise/lower based on how many players in the active hero player base have that specific hero already purchased/leveled. I dont doubt the developers have already thought of this tho. (Just in case they/you) didn't.
It's a lot of coding probably but it is web page and not game related so that's the good side of it.
how to execute this:
;D Open to all criticism.
ON_iBlue - Master Peltast:
1 x Prince
1 x War Marshall
ON_InvisibleBlue - Sniper
#2
No, other wise royal guard would be expensive.

Should make warden 10 mil and Royal guard 1 gold Wink (jokes)
Legendary Drops:
Eastern Katana - December 2012
Legacy - April 2014
Pike of Kings - June 2014
Stag Bow -June 2014
Rupturers - June 2014
Durandel - August 2014
Ancient Greatsword - August 2014
Valsgarde Helmet - September 2014
Penetrator - April 2015
Mnominor - April 2015
Volundr Greatsword - April 2015
#3
I think that making people pay extra to play the class they want is rather.... odd, especially since this is a video game where people are meant to have fun.  Such a system is much too controlling and really has no place in Nord Invasion.  Might as well make every class other than Commando cost 1000000 ranged and melee xp since there aren't enough commandos :/ (extreme exaggeration, but I think it gets across my point).

Alright, so "balancing" hero classes by changing how much they cost in order to get players to play the less used hero classes is a very controlling and ridiculous system to put in place.  This would be very detrimental for new players that don't have much gold, as they will see that the class they want costs much more than the ones they don't.  This would pretty much FORCE players to play the classes they can afford, while the rich players can play as whatever they want.  Ah, here comes a hypothetical anecdote! Big Grin  Imagine being completely new to the game.  You are working and grinding and playing, always slashing and having a great time with your buddies.  You finally hit level 52 and manage to save up 750k gold, a HUGE achievement.  Now, you go to get that sexy Zweihander hero class you have wanted ever since you heard of it.  Nope, it costs 2 million gold.  However, there is an amazing (terrible) ROYAL GUARD position that you can get for 500k!  Wow!  Well, guess what, regardless of the stats you are still going to do in game what you want to do or have a rotten time.  If you have 15 shielding (way more than anything should ever have ever) and hate shielding, and have only 7 power strike and 200 2h WPF, you are still going to slash because that is what you like doing or you are going to shield and have a miserable time, something people don't like to have in their games.  Making it so that people cannot have the stats to go with their play style unless they pay extra fees is kind of like putting extra tax on people that like bananas because too many people like bananas.  It is ridiculous and is liable to get a lot of banana lovers angry.

People are getting classes based on their playstyle, and that is great and makes the game fun.  People that like to slash as Commando get Zweihander, people that like to shield as Commando (and Winter, because he is an idiot) get Royal Guard.  That makes sense.  Making people that slash play as Royal Guard because they cannot afford Zweihander?  Not so much.

Of course, you could just say that if players aren't forced to buy the cheaper class and could just save up for the one they want.  That would be a fair counter argument.  Still, remember that banana thing Wink

Oh, right, last thing.  If it ain't broken don't fix it.  Right now classes that are unpopular are getting adjusted so that the classes themselves are balanced, rather than making the good ones cost more, which is complete bogus.  Just look at Duelist Legionnaire!  Before there were very few, but now it seems a very popular class due to a minor adjustment making it a much more balanced class.
#4
Don't need it, devs just have to make some effort to make each hero class worth.
It's natural there are more Wardens then Sentinels imo. Most prefer to get a slight buff in archery than a great buff at melee.

Players must be able to choose the class they like.
#5
I would make hero prices vary from 100.000 to 2.000.000 or even more
WoW  :o
The most Guy's think that the price 750k is to much...
DB_BlackWarden - DB_BlackPeltast - DB_BlackKnight - DB_BlackPavise
Alchemist 16 - ArmorSmith 21 - BlackSmith 18 - Alchemist 8
#6
The main part of this game is to have fun playing what you want.
Being (almost) forced into a specific hero class isnt exactly what i fould define as fun.
#7
true. I do understand that point of view.  :-\
Might aswell lock this then.

To me the act of shielding or slashing or sniping or doing any particular job isn't important. I'm fine doing what needs to be done. Slashing, healing (if you give me the heals), shielding.
I see it as a group effort so beyond being the class i like the focus isn't that important. I'm not a good ranger since i've never had the archery practice to hit headshots and in general throwing/shooting is not for me (or just haven't tried it hard enough) but that is all. As long as i can stick a shield or a sword up their face i'm happy.
If i had a ranger i'd probably even opt for onehanded boost.

As for the legionnaire's Big Grin They were/are cheap. Lots opted for the legionnaire based on it's cost not the buffs added atm. I'm sure the developers have thought of every class and made sure none of them is a waste of gold when the 0.5.0 is fully released with all the items and the goodies but the fact remain the very situation you described might have and have happened with the legionnaires and the other two infantry classes.

/Ignore thread.
ON_iBlue - Master Peltast:
1 x Prince
1 x War Marshall
ON_InvisibleBlue - Sniper
#8
No. We will make offers from time to time to make certain classes more attractive but this does not require automation or a major penalty for those who pick the more popular ones.




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