03-11-2013, 12:11 PM
currently, making money in this mod is now less a mater of determination and skill, but, rather the result of luck. It has become apparent to me that many players including myself have neglected the crafting skill tree deeming it as "useless" when you could easily find someone else to craft set item for you. I am proposing that there be some sort of daily item craftable or "job that could be sold directly to the marketplace for a profit.
e.g.
"John the stable hand is running out of saddles for Swadia's freshly reared horses" give him a hand and craft some more and i'll pay you a thousand gold per saddle. (max number of saddles craftable increased by your crafting level? *services are spent materials are free*)
obviously this seems like a quest and maybe it could be but i feel that the whole crafting system needs to give a little in return to those who have spent their vast resources levelling this skill up for the good of the community when they have so obviously spent so much of their mats/gold on it. this would also in turn help to keep gold floating around the economy.
e.g.
"John the stable hand is running out of saddles for Swadia's freshly reared horses" give him a hand and craft some more and i'll pay you a thousand gold per saddle. (max number of saddles craftable increased by your crafting level? *services are spent materials are free*)
obviously this seems like a quest and maybe it could be but i feel that the whole crafting system needs to give a little in return to those who have spent their vast resources levelling this skill up for the good of the community when they have so obviously spent so much of their mats/gold on it. this would also in turn help to keep gold floating around the economy.