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how is the damage of a blunt weapon going through a block/ shield calculated, in which way does the shieldskill of the enemy matter? anyone knows?
thanks for answering!
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From playing other mods (it may be different here) I've found out that you have better chance of crushthrough by holding you attack (also more damage i assume) and also you have less of a chance of crushthrough when the enemy's shield is heavy (heavier shield less chance of crushthrough) not totally sure on all of this tho this mostly is from playing crpg and seeing stuff posted on their forums
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Quote: link=topic=30082.msg191362#msg191362 date=1407186726]
how is the damage of a blunt weapon going through a block/ shield calculated, in which way does the shieldskill of the enemy matter? anyone knows?
thanks for answering!
Crushthrough is dependant on shield weight from what I know.
Damage is reduced by a severe amounth, should be dependant on how much the opponents shield weights and how much ps/wpf and weapon damage you have. (could be calculated by overall raw damage or so.)
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Crushthrough chance goes up with weight of weapon. Stone maul has more weight than iron mace.
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thx for the answers so far, what i am looking for is a formula to calculate the real damage though. anyone used to that?
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Blocking a crushing attack depends on the resistance of the shield and the speed bonus of the one doing the crushing. The chance of you crushing through a block depends on the speed at which you are moving (if you are moving at the fastest speed your character can muster then the more likely your swing will crush through their block and the more damage it will do) and the angle of your crushing attack.
(05-08-2014, 12:39 AM)DrWhoCares link Wrote: Crushthrough chance goes up with weight of weapon. Stone maul has more weight than iron mace.
This is another factor too, it depends on the weight of the two weapons (crushing weapon and blocking weapon). If the weapon you are blocking with is heavier than the one being swung at you the higher the chance you will successfully block the oncoming attack.
Quote: link=topic=30082.msg191417#msg191417 date=1407223252]
thx for the answers so far, what i am looking for is a formula to calculate the real damage though. anyone used to that?
There might be some information relative to a formula for crush through floating around somewhere.
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You'll have to look on the Taleworlds forum for an exact formula if anyone has that, but from what I know, I'm pretty sure that relative weight (for weapon on weapon), shield resistance (for weapon on shield), and speed bonus, like Ejj said.
Something you may want to note as well: The higher the resistance on the shield, the less damage travels through it on a successful crushthrough.
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if (damage_type is cut)
damage_modifier = 2.0
else
damage_modifier = 3.0
crush_factor = base_damage * 0.02 * damage_modifier
if (attacking_item.type is 'polearm' or 'two_handed')
crush_factor *= 2
crush_factor = (attacking_item/weight + 4.0) / 5.0 * crush_factor
if (some_unknown_variable > 1.25)
crush_factor *= 1.3
if (attack_type is thrust)
crush_factor *= 0.5
block_factor = 1.0
if (defender.has_item)
block_factor = blocking_item.weight * 0.2 + 5.0
if (blocking_item.type is polearm or 2h)
block_factor *= 1.2
crushes_through = (crush_factor / block_factor) > crush_through_threshold
crush_through_threshold is defined in the module.ini as 2.4.
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yep thats what i was looking for thx!
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