Posts: 381
Threads: 71
Joined: Jul 2012
available in t2. archer platform almost like logs but looks like an hcade but cant take hits?
Posts: 307
Threads: 55
Joined: Mar 2012
Awawa.U meant make new cade with name Archer Platform,it should look like several logs and and it wont be able to take hits?Man, it'll be glitch.
As free as an eagle in the sky...
My chars
Headhunters_FireTroll-46 lvl commando+xbow
[DP]FireGoblin-45 lvl sniper+inf
Headhunters_FireOrc-21 lvl heavy crossbowman
DP_FireOgre-43 lvl pikeman
[Image: 21076638.png]
Posts: 23
Threads: 2
Joined: Jan 2012
Posts: 217
Threads: 35
Joined: Mar 2012
(17-09-2012, 02:00 PM)_Sphinx_ link Wrote: Lets fix the current barricades first
I think archers are already OP, they dont need more love or advantage, unless your platform is just a big open stool. Then they would be the first to get attacked by ranged
Aye, it would be more of a problem already.
I like the idea, but I think it would get our archers killed much faster, without hope of rez. If the rez tome was fixed, I'd love the idea.
Just got out of prison after attacking a man on New years eve. Excuse me for getting nervous while an Arab was counting down from ten.
What's the difference between a black and a white fairy tale?
White begins, "once upon a time,"
black begins, "y'all motherf*ckers ain't gonna believe dis shit!"
Posts: 41
Threads: 3
Joined: Mar 2012
I think something to allow archers and crossbows to fire over a shield wall properly would be nice, but it needs to have downsides aswell.
Perhaps just like the old log cades but abit higher for maps like mountain top where going to the windows is a death sentence.
Posts: 1,004
Threads: 89
Joined: Mar 2012
The old normal barricade + heavy barricade seemed to work for archers when I tried it.