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i made this suggestion in game a few weeks ago after Terath was wondering about giving the enemy's a similar ability. It would be similar to a barrel but alot harder to craft and more expensive but instead of a one time explosion it could be a slower damaging aoe effect over a period of time
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it is better to have the ability to gain experience for exploding bots
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22-01-2018, 08:43 AM
(This post was last modified: 22-01-2018, 08:47 AM by Nka19.)
So Odin can randomly die when someone shoots him getting him to 1% HP and him burning to death cause he's still under barrel's effect giving us nothing.
I'd say no
@Bear_Ken
If we get XP for blowing up nords everyone would bring in barrels and blow up everything, where will be fun of the playing then?
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Maybe it having the ability to dmg a bot under 10% of it's total health so of a bot has 100hp it can do a max of 90 and if it is already under 10hp it won't dmg it
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(22-01-2018, 08:43 AM)Nka19 Wrote: So Odin can randomly die when someone shoots him getting him to 1% HP and him burning to death cause he's still under barrel's effect giving us nothing.
I'd say no
@Bear_Ken
If we get XP for blowing up nords everyone would bring in barrels and blow up everything, where will be fun of the playing then?
I was thinking that but did not want to say it as the idea of a fire barrel just sounds cool.
Could make the damage in steps so eg 10% then 5%, 2%, 1%, 1%, 1%... Then make it so it cants put any bot lower than 50%? health so in away barrel is better for some things and this others. Like i can see someone placing it at the cades at any time to speed up that wave.
For how offered it goes off maybe 3-5 sec's ish and only lasts maybe 15-30 sec's and I think you should be only allowed to bring 1.
Would also work as a gold sink so I'm happy about that.
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Thank you for your suggestion.
Damage over time abilities in any form are not something we are interested in at this time.