Posts: 57
Threads: 11
Joined: Jun 2013
Ok so i dont know how to make a thread so im doing it here
When do you think the Nord Invasion release for the Singleplayer version be released (Singleplayer Version meaning play with your house in Singleplayer)
Characters - Veltarin - Nijazza - Hamburger - Jazza1198Arc
Total Amount of Loot received from the 'Generous' Nords...
1
Posts: 374
Threads: 116
Joined: Feb 2013
Whoa thats immpossible, Closest to that is PW.
Posts: 5
Threads: 33
Joined: Jun 2013
Which one do I download??? .-. ive downloaded two of them. I don't know what to do haha
Posts: 5
Threads: 33
Joined: Jun 2013
Mine crashes everytime I try to open it now.. lol
Posts: 18
Threads: 13
Joined: May 2013
(02-08-2013, 01:56 AM)Dr_Doom link Wrote:Mine crashes everytime I try to open it now.. lol
the same thing happened to me, try extracting the file to your "my documents" or someplace, then copying and pasting it into the module folder.
hope this helps, Iceblock
Error 404: Signature not found
Posts: 530
Threads: 115
Joined: Jan 2013
You tried using the AutoUpdater instead?
Posts: 18
Threads: 13
Joined: May 2013
yeah, but my antivirus freaks out when it tries to download an update, and deletes it.
but the manual install still works
Error 404: Signature not found
Posts: 193
Threads: 78
Joined: May 2013
04-08-2013, 05:39 PM
(This post was last modified: 04-08-2013, 06:32 PM by Sudoku_killer.)
Need some help with random crashes got 1,153 ver. updated
that's my rgl log
Starting new log file.
Version: 1.153
-- OS: Microsoft Windows 7 Service Pack 1 (build 7601), 32-bit
-- RAM: Available physical RAM: 2236MB/3327MB
-- CPU: Intel® Core2 Duo CPU E7400 @ 2.80GHz (GenuineIntel)
- L2 cache size: 3072K
- CPU Features: FPU MMX SSE SSE2 SSE3 SSSE3 EST HTT
- Number of CPUs: 2 ( Speed: ~2800MHz / ~2800MHz )
-- GPU:
- D3D9 Adapter: 0 / Driver: nvd3dum.dll / Description: NVIDIA GeForce GTX 260
- Texture Memory: 2286 ( Available Texture Memory: 2271 )
Processing Ini File {
Module_name = Calradia
Num Hints = 12
Setting Map Min X = -180.000000
Setting Map Max X = 180.000000
Setting Map Min Y = -145.000000
Setting Map Max Y = 145.000000
Setting Time Multiplier = 0.250000
Setting Seeing Range Multiplier = 6.500000
Setting Track Spotting Multiplier = 0.800000
Setting player_wounded_treshold = 5.000000
Setting hero_wounded_treshold = 15.000000
Setting Skill Prisoner Management Bonus = 5
Setting Skill Leadership Bonus = 3
Setting Base Companion Limit = 20
Setting player_xp_multiplier = 2.000000
Setting hero_xp_multiplier = 2.000000
Setting regulars_xp_multiplier = 3.000000
Setting damage_interrupt_attack_treshold = 3.000000
Setting damage_interrupt_attack_treshold_mp = 10.000000
Setting armor_soak_factor_against_cut = 0.800000
Setting armor_soak_factor_against_pierce = 0.650000
Setting armor_soak_factor_against_blunt = 0.500000
Setting armor_reduction_factor_against_cut = 1.000000
Setting armor_reduction_factor_against_pierce = 0.500000
Setting armor_reduction_factor_against_blunt = 0.750000
Setting horse_charge_damage_multiplier = 1.000000
Setting couched_lance_damage_multiplier = 0.650000
Setting fall_damage_multiplier = 1.000000
Setting shield_penetration_offset = 1.000000
Setting shield_penetration_factor = 2.500000
Setting missile_damage_speed_power = 1.900000
Setting melee_damage_speed_power = 2.000000
Setting multiplayer_walk_enabled = 0
Setting mission_object_prune_time = 180
Scan Module Textures = 1
Scan Module Sounds = 1
Loading Resource test
Loading Resource textures_face_gen
Loading Resource shaders
Loading Resource textures
Loading Resource materials
Loading Resource materials_face_gen
Loading Resource uimeshes
Loading Resource meshes_face_gen
Loading Resource helpers
Loading Resource map_tree_meshes
Loading Resource map_icon_meshes
Loading Resource particle_meshes
Loading Resource tree_meshes
Loading Resource xtree_meshes
Loading Resource grass_meshes
Loading Resource plant_meshes
Loading Resource body_meshes
Loading Resource object_meshes
Loading Resource object_bodies
Loading Resource goods_meshes
Loading Resource item_meshes1
Loading Resource horse_a
Loading Resource arabian_horses
Loading Resource arabian_castle
Loading Resource food
Loading Resource beards
Loading Resource armors_b
Loading Resource armors_c
Loading Resource armors_d
Loading Resource armors_e
Loading Resource armors_f
Loading Resource armors_g
Loading Resource armors_h
Loading Resource armors_i
Loading Resource boots_b
Loading Resource boots_c
Loading Resource helmets
Loading Resource helmets_b
Loading Resource village_houses
Loading Resource village_houses_a
Loading Resource village_houses_b
Loading Resource hair
Loading Resource deneme
Loading Resource interiors_a
Loading Resource interiors_b
Loading Resource interiors_c
Loading Resource arena
Loading Resource map_icons_b
Loading Resource castle_a
Loading Resource dungeon
Loading Resource stone_houses
Loading Resource snowy_houses
Loading Resource snowy_castle
Loading Resource helmets_d
Loading Resource helmets_e
Loading Resource helmets_f
Loading Resource castle_b
Loading Resource square_keep
Loading Resource anim_b
Loading Resource shields
Loading Resource shields_b
Loading Resource weapon_meshes_c
Loading Resource xtree_meshes_b
Loading Resource map_icons_c
Loading Resource pictures
Loading Resource user_interface_b
Loading Resource user_interface_c
Loading Resource scene_encounter_spot
Loading Resource interior_thirsty_lion
Loading Resource scene_small_tavern
Loading Resource weapon_meshes1
Loading Resource weapon_meshes_b
Loading Resource houses1
Loading Resource wall_meshes1
Loading Resource town_houses
Loading Resource doors
Loading Resource churches
Loading Resource town_houses_b
Loading Resource castle_c
Loading Resource castle_d
Loading Resource castle_e
Loading Resource castle_f
Loading Resource castle_g
Loading Resource castle_h
Loading Resource castle_i
Loading Resource gatehouse
Loading Resource viking_houses
Loading Resource fake_houses
Loading Resource town_houses_c
Loading Resource particles_2
Loading Resource prisons
Loading Resource prisons_b
Loading Resource interiors_d
Loading Resource costumes_b
Loading Resource costumes_c
Loading Resource arena_costumes
Loading Resource boots_a
Loading Resource skyboxes
Loading Resource object_b
Loading Resource tree_e_meshes
Loading Resource destroy
Loading Resource xtree_meshes_c
Loading Resource grass_meshes_b
Loading Resource interiors_steppe
Loading Resource grooming_horse
Loading Resource town_houses_d
Loading Resource horses_b
Loading Resource ani_horse_mounted
Loading Resource deneme2
Loading Resource horse_skeleton
Loading Resource steppe_fake_houses
Loading Resource weapon_meshes_d
Loading Resource tableau_shields
Loading Resource heraldic_armors
Loading Resource spear
Loading Resource weapons_e
Loading Resource weapons_f
Loading Resource instruments
Loading Resource sarranid_armors
Loading Resource custom_banner
Loading Resource simple_primitives
Loading Resource ani_man_walk
Loading Resource ani_twohanded
Loading Resource ani_onehanded
Loading Resource ani_death
Loading Resource ani_stand_guardsman
Loading Resource ani_human_mounted
Loading Resource ani_lady_stand
Loading Resource ani_poses
Loading Resource ani_stand_shopkeeper
Loading Resource ani_man_cheer
Loading Resource ani_stand_onhorse
Loading Resource ani_throw_stone
Loading Resource ani_strikes
Loading Resource ani_equip_arms
Loading Resource ani_run_p
Loading Resource ani_run_forward_left_right
Loading Resource uni_strikes3
Loading Resource ani_walk_sideways
Loading Resource ani_run_sideways
Loading Resource ani_stand
Loading Resource ani_crouch_down
Loading Resource ani_low_walk
Loading Resource ani_turn_man
Loading Resource ani_attacks_single
Loading Resource ani_lancer
Loading Resource ani_attacks
Loading Resource ani_kicks
Loading Resource ani_parry_attack
Loading Resource ani_walk_backward
Loading Resource ani_run_lookingsides
Loading Resource ani_defends
Loading Resource ani_walk_lookingsides
Loading Resource ani_jump
Loading Resource ani_wedding
Loading Resource arabian_props
Loading Resource uni_jump
Loading Resource uni_stances
Loading Resource uni_equip
Loading Resource uni_strike
Loading Resource uni_throws
Loading Resource uni_fistswing
Loading Resource uni_lord_stand
Loading Resource uni_defence
Loading Resource uni_sideways
Loading Resource dart
Loading Resource armors_new_a
Loading Resource armors_new_b
Loading Resource armors_new_heraldic
Loading Resource armors_new_arena
Loading Resource crossbows
Loading Resource arabian_armors
Loading Resource rock
Loading Resource costumes_d
Loading Resource nordic_helmets
Loading Resource sarranid_helmets
Loading Resource sarranid_armor
Loading Resource raw_materials
Loading Resource khergit_lady_dress
Loading Resource vaegir_helmets
Loading Resource gauntlets_new
Loading Resource sarranid_lady_dress
Loading Resource sarranid_boots
Loading Resource bride_dress
Loading Resource full_plate_armor
Loading Resource weapon_meshes_e
Loading Resource fur_armors_a
Loading Resource ui_server_filter
Loading Resource warhorse_new
Loading Resource ship
Loading Resource arabian_houses
Loading Resource object_c
Loading Resource tree_f
Loading Resource interiors_arabian
Loading Resource arabian_village
Loading Resource valleyProps
Loading Resource workshops
Loading Resource barrier_primitives
Loading Resource town_houses_e
Loading Module Resource armor_players
Loading Module Resource crossbow
Loading Module Resource ember
Loading Module Resource legendary
Loading Module Resource misc
Loading Module Resource ni_banners
Loading Module Resource ni_brf
Loading Module Resource nord_gear
Loading Module Resource ryu
Loading Module Resource ni_scene_props
Loading Module Resource skeletons
Loading Module Resource op_terrain_borders
Loading Module Resource armor_players_2
Loading Module Resource NI_Senni
Loading Module Resource NI_Senni_0_5_1
} //Processing Ini File Finished
Loading Music...
Loading Textures...
Finished Loading Textures...
L8 Format is supported
WARNING: UNABLE TO MAP SOUND CODE: snd_release_crossbow_medium
WARNING: UNABLE TO MAP SOUND CODE: snd_release_crossbow_far
WARNING: UNABLE TO MAP SOUND CODE: snd_bullet_hit_body
WARNING: UNABLE TO MAP SOUND CODE: snd_player_hit_by_bullet
WARNING: UNABLE TO MAP GAME PRESENTATION CODE: prsnt_game_start
WARNING: UNABLE TO MAP GAME PRESENTATION CODE: prsnt_game_escape
WARNING: UNABLE TO MAP GAME SCRIPT CODE: game_check_party_sees_party
WARNING: UNABLE TO MAP GAME SCRIPT CODE: game_get_party_speed_multiplier
WARNING: UNABLE TO MAP GAME SCRIPT CODE: game_missile_launch
WARNING: UNABLE TO MAP GAME SCRIPT CODE: game_missile_dives_into_water
Loading Module...
Loading item kinds...
Loading dialogs...
Loading mission templates...
Loading party templates...
loading time: 62398
Finished All...
load_map_data complete.
Init_map complete.
init_meta_mission complete.
launch complete.
Main server response: 679881|231297277821782826
Main server response: 679881|3860518459462191914
load_map_data complete.
Init_map complete.
init_meta_mission complete.
launch complete.
Main server response: 678170|2868549210139331370
Main server response: 845323|2065648410254707498
Main server response: 409982|1202352092578384682
Main server response: 16157|1366536402607868714
Frame# : 234625
Saving options... OK!
Exiting network manager... OK!
Deleting resources... OK!
Exiting physics manager... OK!
num rt_material : <c: r 11 > / <c: y 23 >
Render Target Format Usages:
A8R8G8B8 : 0 ( <c: r + 23 > )
X8R8G8B8 : 0 ( <c: r + 1 > )
Dumping resource usage information:
#Full textures: 217
#RT textures: 24
#RT materials: 23
#RT Memory usage: 0
Exiting graphics manager... OK!
Current Config {
first_time : 0
texture_detail : 100
render_buffer_size : 15
max_framerate : 120
start_windowed : 0
use_pixel_shaders : 1
use_vertex_shaders : 1
fake_reflections : 1
show_framerate : 0
use_ondemand_textures : 1
use_ondemand_textures_mt : 0
disable_music : 0
disable_sound : 0
disable_frequency_variation : 0
cheat_mode : 0
enable_blood : 1
enable_edit_mode : 0
force_single_threading : 0
debug_mode : 0
display_width : 0
display_height : 0
display_bits : 32
antialiasing : 0
sample_quality : 0
alpha2coverage : 0
force_vsync : 0
shadowmap_quality : 1
shader_quality : 0
postfx_dof : 0
postfx_hdr : 0
postfx_autoexp : 0
flora_degrade_distance : 75.000000
flora_lod_detail : 2
use_instancing : 0
use_secure_connection : 0
max_number_of_connections : 16
look_for_server_on_this_machine : 0
music_volume : 0.000000
sound_volume : 0.970100
mouse_sensitivity : 0.622500
invert_mouse : 0
enable_lighting : 0
enable_particles : 0
enable_blood : 1
enable_character_shadows : 0
enable_accurate_shadows : 1
number_of_corpses : 0
grass_density : 0
combat_speed : 0
friend_combat_difficulty : 2
adapter_format : 0
reduce_combat_ai : 0
reduce_campaign_ai : 0
combat_difficulty : 2
display_labels : 1
display_targeting_reticule : 1
display_attack_direction : 0
turn_camera_with_horse_in_first_person : 2
verbose_damage : 0
verbose_shot_difficulty : 0
battle_size : 1.000000
attack_direction_control : 3
defend_direction_control : 0
lance_control : 0
anisotropic_filtering : 0
enable_environment_shadows : 0
verbose_casualties : 0
verbose_experience : 1
realistic_shadows_on_plants : 0
number_of_ragdolls : 0
gamma : 1.974100
character_detail : 1.000000
character_shadow_detail : 0.000000
control_mouse_movement_y_scale : 1.500000
blood_stains : 0
use_winmm_audio : 0
auto_gfx_quality : 0
enable_gamepad_vibration : 1
}
Closing log file...
Posts: 101
Threads: 35
Joined: Apr 2012
(04-08-2013, 12:11 AM)Iceblock link Wrote:yeah, but my antivirus freaks out when it tries to download an update, and deletes it.
but the manual install still works
Have the same problem. Is there an way to fix this? I would really like to use the AutoUpdater.
Posts: 2
Threads: 5
Joined: May 2013
I think that the new cade system needs a little tweaking. I like the concept of more shielding and less cading, but I've been on normal all day and the farthest I've seen were troopers -- the bots just crush through the cades like they're a pile of twigs. :-\