I don't have a story or name yet, because first I want to know if my map has any chances to get accepted.
most important picture showing the routes between spawns and area accessible for players:
http://www.fizyka.umk.pl/~236435/NI/NIMap/paths.JPG
screenshots:
http://www.fizyka.umk.pl/~236435/NI/NIMap/
screebshots in *.rar:
http://www.fizyka.umk.pl/~236435/NI/NIMap/screens1.rar
The map consists of three levels:
The map isn't finished. If devs approve the idea, I will polish the looks and add technical stuff like AI meshes and collision planes.
I removed access to all building props that would most likely feed glitchers (eg. gatehouses).
The map has only one accessible stairs visible on screenshot no. 17. I doubt it will cause much trouble, but I'd like a confirmation from devs on that (the stairs give access to a single wall segment so archers can fulfill themselves more).
most important picture showing the routes between spawns and area accessible for players:
http://www.fizyka.umk.pl/~236435/NI/NIMap/paths.JPG
screenshots:
http://www.fizyka.umk.pl/~236435/NI/NIMap/
screebshots in *.rar:
http://www.fizyka.umk.pl/~236435/NI/NIMap/screens1.rar
The map consists of three levels:
- Front walls: three entrances for bots, far from spawn so lots of space to fall back to, but long way to heal boxes, entrances far from each other.
- Inner walls: two entrances closer to each other and a little tighter.
- Wooden palisade: Next to Swadian spawn, close to heal boxes, two entrances, ground good for dep-shields, last defensive position.
The map isn't finished. If devs approve the idea, I will polish the looks and add technical stuff like AI meshes and collision planes.
I removed access to all building props that would most likely feed glitchers (eg. gatehouses).
The map has only one accessible stairs visible on screenshot no. 17. I doubt it will cause much trouble, but I'd like a confirmation from devs on that (the stairs give access to a single wall segment so archers can fulfill themselves more).