[table][tr][td]Bow |
Long Bow |
Strong Bow |
[/td]
[/td]
| [/td]
| [/td][/tr][/table]
And for the 'power' bows of tier 4:
[table][tr][td]Bow | War Bow | Sharpshooter Bow | King's Will | Ullr's Bane | [/td]
| [/td]
| [td]Projectile Speed 64 | 68 | 72 | 78 | [/td]
| [td]Shooting Speed 78 | 73 | 70 | 67 | [/td][/tr][/table]
And lastly, the quick bows:
[table][tr][td]Bow | Ebony/Elmwood Bow | Fiendish Bow | Hurricane Bow | [/td]
| [/td]
| [td]Projectile Speed 54 | 59 | 61 | [/td]
| [/td][/tr][/table]
If needed, shield penetration could be added to the 'power' bows to balance them a bit against the massive speed of the quick bows.
Now, these stats are all just suggestions, I did not research how much they effect the bow, so some of them could be a bit extreme, but I've based them of existing values in the game right now.
Lemme know what you think of this, I'm not saying the current values aren't good as they are, but this might make your choice of bows more interesting.
Thanks for listening/reading!
Maroon
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Sounds good finally a more interesting path with the archer.
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I agree with this, also archer armour could get some love
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Don't mess with my Ullrs Bane D: ...
5 more dmg seems lovely but shoting slow as hell feels like I should throw it in the trash can ^^ Would do more dmg shoting a fast bow two times spending same amount of time.
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(12-11-2013, 09:14 AM)Nka19 link Wrote:Don't mess with my Ullrs Bane D: ...
5 more dmg seems lovely but shoting slow as hell feels like I should throw it in the trash can ^^ Would do more dmg shoting a fast bow two times spending same amount of time.
I understand that the stat changes might make the powerful bows underpowered compared to the fast bows, which is why I also suggested that the powerful ones get shield penetration, like throwing weapons and some crossbows (if not all) have right now.
Also, keep in mind that missile speed is also a rather large factor in calculating the damage done by bows, and since the Ullr's Bane gets very fast arrows, that also adds to it's base damage.
But then again, these stats are all just to show my point, not as rock-hard numbers that can't be changed or something.
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At this point all I will say is that bows will never have penetration...
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Oh, well, I suppose that fair enough, seeing the current speed of the high-end bows.
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(12-11-2013, 02:20 PM)Maroon link Wrote:Also, keep in mind that missile speed is also a rather large factor in calculating the damage done by bows, and since the Ullr's Bane gets very fast arrows, that also adds to it's base damage.
It doesn't increase damage, it straightens the projectile arc and make it lose less damage per traveled meter. Same character firing the same bow (only difference between bows being projectile speed) will do the same damage to targets rather close to him. Ofcourse, high projectile speed makes it easier to aim on long distances and decreases damage loss due to distance.
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The speed difference is too high
Go for something around 85 for the slower bows
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Ah, well, I'm no rocket scientist, so I'm never completely sure at what I'm saying when it comes to bows.
And yea, Senni, probably right, like I said, i haven't tried those values or anything, but looking at the Long Bow (which is the slowest atm at 81 speed), I came up with these stats. But yea, 67 will probably be very slow. xD
Anyway, I hope you get the point, might add some nice variations, and make some bows sidegrades of eachother, instead of all upgrades.
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