Posts: 73
Threads: 4
Joined: Nov 2011
While we only have 3 professions right now, the market seems to be flooded by items which everyone is trying to sell, but the rarity of those weapons is very low. How about you have to choose a second-tier profession (depending on your first-tier profession) so items will be more rare and will require more communication between people.
For example, for a
Weaponsmith:
At X level, you will have to choose between:
-Melee crafting
-Ranged crafting
This is just an example, not sure what the second-tiers should be, but you get the idea.
Posts: 100
Threads: 8
Joined: Nov 2011
Interesting idea. Once you have maximized your first second-tier, you can do a second one for example.
You could do any second-tier you want, and level them aswell, but this would make your improvements in the chosen professions less than someone who'd concentrate on only one.
Blacksmithing:
-Weaponsmithing (-bladesmithing (swords, axes) -tipsmithing (spears, poleaxes) -bluntsmithing? (maces, hammers))
-fletching (-bowmaking -crossbowmaking -arrowcrafting)
-shieldcrafting (-small shields (knightly heater, round shields) -large shields (board shield, heater shield, ...)
Armoursmithing:
-Leatherworking (-Leather -studded leather)
-Mailsmithing (-mail -transitional armours)
-platesmithing (-transitional -plate)
Note on armoursmithing:
to make for example an armour with both leather and mail parts, 2 armoursmiths whith leatherworking and mailsmithing would have to work together.
Alchemist:
-Inventing (weird stuff)
-potioncrafting (consumables)
Posts: 73
Threads: 4
Joined: Nov 2011
I always thought armorsmiths could make shields.
But it's hard for armoursmithing since there's no real penalty for taking plate over leather.
Posts: 100
Threads: 8
Joined: Nov 2011
plate only has high-end armours which are expensive to make, or start making, and have less buyers. There are far more armours with leather.
Shieldcrafting doesn't actually matter. With armour or weaponsmiths.