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A note about the future
#51
Well, I suppose it's a good thing that I prefer to be a walking tank.  Tongue

Though, depending on what it's like, skirmisher seems interesting...
SB_Talgion_Cheeseliker (Commando/Militia)
SB_Hyrpyndyrpyn_IV (Skirmisher)
#52
(28-03-2012, 06:19 PM)Conqueror_Worm link Wrote: I see some of you have concerns about exp, class points and gear. I'll be a bit more clear.

No items will be removed completely, so you can still sell them back to shop after the patch, we might even raise the price then so you get all your money back instead of half. All good items, crafted lances, thunder lance and so on will be changed out in the files for new items of the same value. So your Swadian Great Lance will turn into a crafted rare spear for instance.

All players, even those not Cavalry will receive a full respec and all their class points back with this patch (you will keep your melee and ranged exp as it is).

All cavalry exp will be give back as assist, so you don't lose any of your progress and you can just pick whatever you want to put that exp in instead.

In short, you will not lose anything from this patch. Hope this makes it a bit more clear.  Smile


Sorry, I didnt read everything, but i wait before buy new weapon. When do you think this great patch will be set up ?
Phalangite_Sandor_The_Hound in game.
#53
I'm especially glad that my request for a crossbow class has been finally granted (Although I know Worm's been thinking about it for at least a couple months)  I might start playing this mod again regularly if I can hybridize or have a little more choice with what I want to do. I think getting rid of Cavalry is the right decision, however painful it might be. Well, here's to hoping the transition is smooth.
Captain_Stoogey
#54
Seems awesome. I love my knight but a skirmisher would be more useful with team play and and and i do agree some top teir items (Dread pick) things need a tone down or the next legendary 2h will do 70c or something like Hypers hammer haha.
#55
(29-03-2012, 01:11 AM)Bilbo link Wrote: Seems awesome. I love my knight but a skirmisher would be more useful with team play and and and i do agree some top teir items (Dread pick) things need a tone down or the next legendary 2h will do 70c or something like Hypers hammer haha.
Funny thing is the hammer doesn't do that much damage  :o The hammer is getting a well deserved weight nerf!!
Give a man a fish, and you have fed him for a day. Teach him how to fish, and he will continue fishing even if you give him a fish.
- Fingus
#56
But it is amazing, the crush block makes it really good. Also in normals ummm 1 hit everything pretty nice.
#57
my biggest problems with no cav is now i can't steal the ponies from mounted farmers, sing about my little ponies, and my battle cry is kinda useless now too (FOR PONY)

Ahwell, it will be nice to see some real team fighting and maps that no longer need to cater to cav.
#58
Good thing I just started on my Cav account, sad to see it go though. Well I really wanna be a Skirimisher now. Does this mean new Legendaries for Skirmishers and Crossbowman?!?  Big Grin
[Image: gQUGcYN.gif?1]
#59
are you going to nurf the commandos?????!!!! noooooooooooooooooo...  I can finally woop lots of bootay.  :~(...

Archer fire increase?  xD 

I don;t care about slow more accurate crossbowmen, I'm in it for the speed.  But being both decent melee with range seems interesting...  "I have a sniper and commando"  so when i'm int he mood i play one or the other...


xD 

I'm not really interested in duel spec, unless i could be full power, and have enough slots...  Duel spec would be a pain since we only get 3 slots.  :~( 


But good work, and i'm exited for this patch.  "mostly because I'm sick of people getting banned cause of gl***ing".  Wink


Also, i'm glad i stuck it out with you guys... Some of the updates have not been in our favor, but in the games favor... 

I now know I can pretty much take any team, and get them passed knights atleast, if they follow my base building instructions...


I have one request though...  Sicne we pay so much for heavy barricades...  Can we please have them a little wider???  That would be amazing... 

Though i had the thought that they take less damage; thus, last longer if they aren't as wide... 

Your thoughts?  xD <3 

Sorry for the cav folks... 

Long live the mighty ponys!!!!!!!

Warband Modder / Scener
Unity 3D Developer
Unreal 4 Developer

[WCS] WITCHCORESTUDIOS: Owner / Lead Developer

Current Standalone in progress: Warborn [ Medieval, Survival, Sandbox, MMO ] Assembled using Unity 3D 5

Contact for anything regarding anything: [STEAM]: [WCS] Warborn  [eMAIL]: witchcorestudios@gmail.com
#60
if it weren't for these pesky mounted AI's, i would woop way more nord booty with my sniper. 

As long as barricades remain...  And I recieve verification that they will be fixed and not nerfed...  I'm going to release a base building strategy guide, to prove that you can go even further without glitching and exploiting...  And improve teamwork...


"I'm a long time age of empires 2 player"

So base building...  You usually see me "Nimueh or Phuckue"  Sitting back tending to the base design, while the others kill...  So when the time comes...  We have a good place to hold when things start to get heated. 

It is my favorite element of NI. 

Warband Modder / Scener
Unity 3D Developer
Unreal 4 Developer

[WCS] WITCHCORESTUDIOS: Owner / Lead Developer

Current Standalone in progress: Warborn [ Medieval, Survival, Sandbox, MMO ] Assembled using Unity 3D 5

Contact for anything regarding anything: [STEAM]: [WCS] Warborn  [eMAIL]: witchcorestudios@gmail.com




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