1) Freelancer
2) Savage: The Battle for Newerth
3) Warcraft 3
3) Battlefield 1942
5) Battlezone 2
6) Team Fortress 2 (before the huge item hype)
7) Mount and Blade: Warband
8) Battlefield 2
9) TES IV: Oblivion
10) Age of Mythology
Savage is a RTS/TPS hybrid that has 2 different races (humans and beasts). Humans have guns (huge variety), melee attacking and melee blocking. Beasts have ranged magic (huge variety), melee attacking and leaping (burst of speed, can be used for dodging or being aggressive towards your enemy). Each race has 3 tiers of heaviness, as well as 2 siege units (heavy and light) and a healer. To build the buildings your commander wants built, you must attack them (or get the crappy workers to build it slowly).
This is a very broken description as the game has heaps of features and is unique, as I've never seen a game combine futuristic weapons, swords and shields, RTS and TPS, magic and a large range of creatures (every unit in the factions but the worker is playable, and even then you can do all the same jobs but better) There is also a non persistent leveling system and basic stat tracking.
The creatures in this picture are the tier 2 beast fighter (camera guy), the heavy siege unit for the beasts (the one with branch) and the tier 1 beast fighter (under the feet of the behemoth).
Someone with a rocket launcher trying to kill a behemoth.
Three tier 1 human fighters (nomads) firing at a tier 1 beast fighter (scavenger). NOTE: You can just as easily aim in 3rd person.
The fully unlocked (by research done by commander) loadout screen of the beasts.
A commanders view
A late game beast siege team
If anything here looks familiar from Heroes of Newerth, it's because it was based on the world in savage, but the games and very different. Savage 2 is also a very different game to the original, and in my opinion a lot worse.
2) Savage: The Battle for Newerth
3) Warcraft 3
3) Battlefield 1942
5) Battlezone 2
6) Team Fortress 2 (before the huge item hype)
7) Mount and Blade: Warband
8) Battlefield 2
9) TES IV: Oblivion
10) Age of Mythology
Savage is a RTS/TPS hybrid that has 2 different races (humans and beasts). Humans have guns (huge variety), melee attacking and melee blocking. Beasts have ranged magic (huge variety), melee attacking and leaping (burst of speed, can be used for dodging or being aggressive towards your enemy). Each race has 3 tiers of heaviness, as well as 2 siege units (heavy and light) and a healer. To build the buildings your commander wants built, you must attack them (or get the crappy workers to build it slowly).
This is a very broken description as the game has heaps of features and is unique, as I've never seen a game combine futuristic weapons, swords and shields, RTS and TPS, magic and a large range of creatures (every unit in the factions but the worker is playable, and even then you can do all the same jobs but better) There is also a non persistent leveling system and basic stat tracking.
The creatures in this picture are the tier 2 beast fighter (camera guy), the heavy siege unit for the beasts (the one with branch) and the tier 1 beast fighter (under the feet of the behemoth).
Someone with a rocket launcher trying to kill a behemoth.
Three tier 1 human fighters (nomads) firing at a tier 1 beast fighter (scavenger). NOTE: You can just as easily aim in 3rd person.
The fully unlocked (by research done by commander) loadout screen of the beasts.
A commanders view
A late game beast siege team
If anything here looks familiar from Heroes of Newerth, it's because it was based on the world in savage, but the games and very different. Savage 2 is also a very different game to the original, and in my opinion a lot worse.