Emails are disabled - for account issues, post in #help on the NI Discord.

Passive Production Enterprises
#31
While i love both ideas they both have major flaws.
Factory
-Dead/Spam/Fake/Alt Accounts generating essencially free money
-Lack of real players to fill labor slots
-Big clans will dominate the whole system

Gather World
-Grindy
-Small players or groups dominate Not much room for big clans unless they love to grind skills
-Extra Money that needs to be paid each month
-Lingers away from purpose of game

We need to strike a balance between Big clans making loads of money and small players making lil bits. However either way all profession/factorys need to be interlocked to promote trade and selling between players and groups
10/25/22 - Worm Bane
Reply
#32
(25-02-2016, 11:42 PM)Ribbed link Wrote: [quote author=DrWhoCares link=topic=53649.msg261230#msg261230 date=1456440235]
The labor system I am talking about is the exact opposite of a "afk labor system".
It's more along the lines of you have to do something in game to produce labor. However this breaks too many other rules of the system (redshirts don't get kills, nka does, so redshirts don't produce labor then).
Why do you hate nka so much, he spent his time as a redshirt grinding too when it was even more difficult.
It seems you want "equality" but don't want everyone to benefit equally, are you a feminist by chance?..or maybe just a socialist.lol

Either way I think this has started to go off topic and the factory idea should not be "dropped" because the purpose of this thread is to discuss the factory idea. If you want to discuss making some type of new labor system then make a new thread.
[/quote]

Nka is the richest player I know of, most likely the richest. I don't single him out because of a bias, I'm just using his name in the same way I would another rich person, Bill Gates.

The topic is also "Passive Production Systems" and a labor system fits in this description. There would be a passive portion, but to prevent exploitation and money out of nothing, you need some active part. Otherwise it's the same as having a team full of afker's who loot all the materials and legendaries but do nothing. And no one wants that.

(25-02-2016, 11:59 PM)Kaasovic link Wrote: Is it really nessesary to develop shortcuts now? Just look at the old players, they got rich by PLAYING the game(including trading), and not by some sort of shortcut bs, that the lazy players suddenly come up with.

The idea isn't to create a shortcut to the top. The idea is to shorten the length to the top. People who are already up there should not lose their status, nor would anyone below quickly and suddenly rise to their level. Imagine the playerbase as a line:
All we're doing is reducing the amount of time needed. Which honestly, is a much better setup overall. Even games like League of Legends don't get paid for the amount of time people are playing it, so forcing players to soak in more time doesn't benefit anyone but those who already sunk an entire year or more of their life into it.

(26-02-2016, 12:03 AM)Sunman link Wrote: Gather World
-Grindy
-Small players or groups dominate Not much room for big clans unless they love to grind skills
-Extra Money that needs to be paid each month
-Lingers away from purpose of game

We need to strike a balance between Big clans making loads of money and small players making lil bits. However either way all profession/factorys need to be interlocked to promote trade and selling between players and groups

Once again, get the idea of a gather world out of your head because Winter already said it's never going to happen. They aren't going to program an entirely new game just to implement a new economy system.
Reply
#33
(26-02-2016, 12:03 AM)Sunman link Wrote: Gather World
-Grindy
-Small players or groups dominate Not much room for big clans unless they love to grind skills
-Extra Money that needs to be paid each month
-Lingers away from purpose of game

(25-02-2016, 10:20 PM)Winter link Wrote: No.  This is final.

Please get this idea out of your head and focus discussion on things that may be implemented.  This has already gotten a very solid no.
Reply
#34
Im saying both Wont Work at their current state notice i left out BENEFITS These ideas are both extremes, These Both have MAJOR Problems that WILL be exploited and WILL break the system soon after implementation. I DO NOT WANT GATHER WORLD, I SAID NEGATIVES FOR BOTH NOT POSITIVES, I threw around some ideas for both systems because i really wanted to see some good discussion about how these could be improved or put into a new system all together because dont think that these are the best solution.

And for Clarification Winter are you denying the gather world idea or new non-combat gold generation ideas as a whole?

Whatever system(Theretically IF it) is implemeted needs to be a system to give you just a incentive or and little gold for dabbling in something other than just combat. After all my goal is to increase player-to-player non-combat(Goods) trade because i feel that it would be a nice thing to have in the game. Kinda like this "stock" market this whole idea is built off of.

Edit 1: i had a wierd typo D:
10/25/22 - Worm Bane
Reply
#35
(15-02-2016, 07:40 AM)Winter link Wrote: Sweet idea, please keep up the discussion.
Above: Passive Production Systems

(24-02-2016, 08:11 PM)Winter link Wrote: This is starting to sound like a whole separate game.
Above: When it deviated towards Gather Worlds

(25-02-2016, 01:11 AM)Winter link Wrote: Debatable.  There are definitely varying levels of "good" crafting and gathering systems among successful games, and many of those games are definitely "successful" for completely different reasons.  Warframe, for example, has no gathering system whatsoever (unless you count those Cryotic missions, which you really shouldn't Tongue).  Everquest was also loot based in crafting.  That isn't really the argument here, though.

Does this fit in with the game?  That is the real question.  The initial idea is good and I can stand behind it, especially once it is fully fleshed out.  Gathering on servers, however, I'm completely against, even if it is[quote author=Horakti link=topic=53649.msg261099#msg261099 date=1456344852]
just 1 server for that Tongue

I also can't help but be reminded of our old herb gathering system...
[/quote]
Above: A response to you about Gather Worlds

(25-02-2016, 10:20 PM)Winter link Wrote: [quote author=Sunman link=topic=53649.msg261224#msg261224 date=1456438248]
-Gathering on a server, or even something like a clicker game. However I think the gathering server would work best because at this point with the small(But good) player base we have the afk labor system wouldn't work. and redshirts cant really make money off of it BUT in the "gathering server" idea redshirts could make money.

No.  This is final.
[/quote]
Above: A response to you about Gather Worlds

(26-02-2016, 01:23 AM)Winter link Wrote: [quote author=Sunman link=topic=53649.msg261236#msg261236 date=1456445016]
Gather World
-Grindy
-Small players or groups dominate Not much room for big clans unless they love to grind skills
-Extra Money that needs to be paid each month
-Lingers away from purpose of game

(25-02-2016, 10:20 PM)Winter link Wrote: No.  This is final.

Please get this idea out of your head and focus discussion on things that may be implemented.  This has already gotten a very solid no.
[/quote]
Above: A response to you about Gather Worlds.
Reply
#36
Seriously did you read my last post I LISTED NEGATIVES ABOUT GATHER WORLD, at first it seemed like a good idea but i realized it was bad (with help from you guys) so i made a post
with the negatives! Showing the people who think its good why its bad!

Gather World
-Grindy
-Small players or groups dominate Not much room for big clans unless they love to grind skills
-Extra Money that needs to be paid each month
-Lingers away from purpose of game

If you think those are good things maybe you should think about it!
A grindy system that gives immense power to low level individuals that lingers way away from the base game that charges the staff yet another 16 or so Dollars/euro a month!

That sounds horrible thats why i listed them to show people why both systems will cause lots of problems, like I said so many times recently both of these are totally broken!
10/25/22 - Worm Bane
Reply
#37
Just drop it.  Its not going to happen and its not a good idea to keep bringing it up. 
Steam name:  Sargeant Q

Reply
#38
??? Read Posts, i said both system are broken and only way to fix is to divise a new system,AKA SCRAP THE 2 IDEAS, these will cause more trouble than its worth, i said personally that i do not want these in game anymore due to the hidden landmines they contain! If this post doesnt get it clear i dont know what will.

I feel that both of these ideas are internally broken and riddled with exploits, due to this problem i feel that the whole idea of using one or both of these systems would cause way more trouble than its worth. As I said many times now both of these SHOULD NOT be emplemented UNLESS a new system is devised to replace them, this system must be Exploit-prove, fair and balanced, and cheap and easy to make and keep running. A system like this is near impossible to make at this point. Due to this I think that unless a miracle system magically makes it's way into the NI forums this whole idea should be put on hold or forgotten completely. Even so i feel this discussion helped me (and maybe you) learn some important things if this kind of system is ever brought up to the table again.

I am officialy against the devolpement and implemetation of a new or modified crafting system at this point in time until further notice.

So NO gather World  Smile
10/25/22 - Worm Bane
Reply
#39
(26-02-2016, 12:03 AM)Sunman link Wrote: While i love both ideas they both have major flaws.
Factory
-Dead/Spam/Fake/Alt Accounts generating essencially free money
-Lack of real players to fill labor slots
-Big clans will dominate the whole system

Gather World
[s]-Grindy
-Small players or groups dominate Not much room for big clans unless they love to grind skills
-Extra Money that needs to be paid each month
-Lingers away from purpose of game
[/s]
We need to strike a balance between Big clans making loads of money and small players making lil bits. However either way all profession/factorys need to be interlocked to promote trade and selling between players and groups

-Dead/Spam/Fake/Alt Accounts generating essentially free money
This can be solved by making it account wide. In order to make a fake account someone would have to buy the game over and over again. From my understanding this would take cash or mats > so unless someone stock piled a shit load of stuff to just afg. that's not really exploiting it just working the system.
-Lack of real players to fill labor slots
I have nothing to say on this as i have no idea what real players would do to "work"
From my idea of it, the system would take gold or mats, turn them into better mats > ie: 3 bent swords into 1 scrap metal over lets say one week.
-Big clans will dominate the whole system
That is somewhat the point, if these huge clans are going to put all this time and gold into the system are you saying they shouldn't get anything out of it? It would only make an idea like this useless.

To me this isn't something you should be able to do until you are hero (1 hero on account) It would then be unlocked as a new tab in the website.

You would then need to purchase land to start your said village or w/e > then comes the building > then comes the upgrades to the said building.

There can be options like buy land inside town which would be lower mats cost, but higher pay to the workers.

Can even get into caravans and stuff like that if the devs wanted to get fancy with this. (Something like tying the drops to the prices of mats would be amazing.)

Also i don't think a system like this should at all be added for current ni, but for when bannerlord comes out. Having this progression early on will (i think) make it a much better experience, it would also let you have choices in what you spend your cash on. because it is currently only Weapons, armor, support. (And i guess horses if you really want to count those.)

It would also add another gold sync to the game. (Since some people have been bitching about their not being one in ni atm.)

Also would like to thank Looter for starting this back up.
My Steam
Loot:                           M/D/Y
Twig of Yggdrasil - 8/10/2012
Sun Pike - 9/9/2014
Dragon Helm - 1/10/2015
Jormungandr - 2/26/2016
                   
Reply
#40
I would say use Faction points instead of gold, but it is a really cool idea
Quit the game Now I'm back, rip life

Loots
Thanos Legacy 01/06/2016
Studded Gauntlets 29/01/2020
Dragon Halberd 22/05/2024
Black Arrows 23/05/2024
Brigadine Plated Red 26/05/2024
Glory 10/06/2024
Reply




Users browsing this thread: 9 Guest(s)