26-05-2016, 10:01 PM
(This post was last modified: 26-05-2016, 11:46 PM by [WCS] Warborn.)
I am in communication with kip on this, and have submitted code with full explanation, and when i saw how i did it, it is super tricky, lol. Definitely a new system which can be followed up on to improve the game by a lot.
Essentially the game mode randomly selects units added to the system at match start. It randomly selects how many units per player are spawned, within a realistic threshhold. It randomly selects unit type from unit pool, for each slot based on slots selected for round, bosses can be added with a few lines of code. Can be easily modified to fully feel like it is an NI mission meant to be included.
The main magic was how I cut, and merge a string with an integer, in a craft way, which makes calling the bot reference, making it possible to have a never ending fight, with totally unique waves every time.
So now i just wait to see if the project is approved, i feel like this type of mode is just what NI needs to create constant, around the clock matches, and better player progression.
Essentially the game mode randomly selects units added to the system at match start. It randomly selects how many units per player are spawned, within a realistic threshhold. It randomly selects unit type from unit pool, for each slot based on slots selected for round, bosses can be added with a few lines of code. Can be easily modified to fully feel like it is an NI mission meant to be included.
The main magic was how I cut, and merge a string with an integer, in a craft way, which makes calling the bot reference, making it possible to have a never ending fight, with totally unique waves every time.
So now i just wait to see if the project is approved, i feel like this type of mode is just what NI needs to create constant, around the clock matches, and better player progression.
Warband Modder / Scener
Unity 3D Developer
Unreal 4 Developer
[WCS] WITCHCORESTUDIOS: Owner / Lead Developer
Current Standalone in progress: Warborn [ Medieval, Survival, Sandbox, MMO ] Assembled using Unity 3D 5
Contact for anything regarding anything: [STEAM]: [WCS] Warborn [eMAIL]: witchcorestudios@gmail.com
Unity 3D Developer
Unreal 4 Developer
[WCS] WITCHCORESTUDIOS: Owner / Lead Developer
Current Standalone in progress: Warborn [ Medieval, Survival, Sandbox, MMO ] Assembled using Unity 3D 5
Contact for anything regarding anything: [STEAM]: [WCS] Warborn [eMAIL]: witchcorestudios@gmail.com