01-01-2018, 05:33 AM
1.7.0 Client Release: Cavalry 3.0
In this update, we have heavily focused on making Cavalry mode much more enjoyable and functional than it was before. This includes brand new horses, horse armours, and lances; stat and wave balancing; and more. We have also included a few new features to improve day-to-day gameplay and added an interesting challenge to a few Ragnarok bosses.
To start with, there are four tiers of cavalry classes and items instead of five. This flattens the field and makes balancing more manageable. The new requirement for the highest tier cavalry class, Knight, is now 500,000 mounted xp instead of 3,000,000 which should be a much more obtainable goal. Anyone with more mounted xp than is required has been refunded three quarters of the extra xp as assist xp. For anyone curious, the formula was assist xp refunded = (mounted xp - 500000) / 0.4. Also, since the old horses and lances are obsolete, they have been updated to sell for the full value they were purchased for.
The new horses follow a more linear approach to stats with only one set of stats per tier which should help eliminate some of the metas that had formed around certain horses and their functionality. This may change in the future to allow for more personal preference and choice. We have also added horse armour as a separate purchase for your horse. Each tier has different stats that could apply to whatever you want your horse to be - a very light horse without much protection or a slower tank of a horse to ensure its safety. You can put any armour on any horse leaving it completely up to you how you want to equip your horse. We believe this should make for a much more personalized experience with a ton of horse and armour combinations possible. Customize to your hearts content!
Along with the new horses and armours, we have added shiny new lances! They are much prettier and more effective on the field as you can now stab with them once again. Along with this change, most of the pikeman weapons should be usable on horseback except for the longest weapons like Sarissa or Jormungandr. To make lances more usable for non-pikemen, we have also added a new Mounted Polearm skill which only applies to Cavalry mode. Marauder gets the most at 225 followed by 185 for other pikemen classes and 150 for all the other tier four classes.
There are also a few features in the rest of the game worth a special highlight. By pressing V, you can empty the bolts in your crossbow back into your quiver so that you can reload before leaving cover. To help deal with arrows and bolts getting in the way of building barricades and using refills, a new script clears missiles close to interactive props when prep time starts and the area around a barricade when you deploy it. Odin, Thor, and Loke have learned some new tricks which might cause a bit of mayhem if you aren't careful.
For a full list of changes, check out the next post.
Happy New Year!
In this update, we have heavily focused on making Cavalry mode much more enjoyable and functional than it was before. This includes brand new horses, horse armours, and lances; stat and wave balancing; and more. We have also included a few new features to improve day-to-day gameplay and added an interesting challenge to a few Ragnarok bosses.
To start with, there are four tiers of cavalry classes and items instead of five. This flattens the field and makes balancing more manageable. The new requirement for the highest tier cavalry class, Knight, is now 500,000 mounted xp instead of 3,000,000 which should be a much more obtainable goal. Anyone with more mounted xp than is required has been refunded three quarters of the extra xp as assist xp. For anyone curious, the formula was assist xp refunded = (mounted xp - 500000) / 0.4. Also, since the old horses and lances are obsolete, they have been updated to sell for the full value they were purchased for.
The new horses follow a more linear approach to stats with only one set of stats per tier which should help eliminate some of the metas that had formed around certain horses and their functionality. This may change in the future to allow for more personal preference and choice. We have also added horse armour as a separate purchase for your horse. Each tier has different stats that could apply to whatever you want your horse to be - a very light horse without much protection or a slower tank of a horse to ensure its safety. You can put any armour on any horse leaving it completely up to you how you want to equip your horse. We believe this should make for a much more personalized experience with a ton of horse and armour combinations possible. Customize to your hearts content!
Along with the new horses and armours, we have added shiny new lances! They are much prettier and more effective on the field as you can now stab with them once again. Along with this change, most of the pikeman weapons should be usable on horseback except for the longest weapons like Sarissa or Jormungandr. To make lances more usable for non-pikemen, we have also added a new Mounted Polearm skill which only applies to Cavalry mode. Marauder gets the most at 225 followed by 185 for other pikemen classes and 150 for all the other tier four classes.
There are also a few features in the rest of the game worth a special highlight. By pressing V, you can empty the bolts in your crossbow back into your quiver so that you can reload before leaving cover. To help deal with arrows and bolts getting in the way of building barricades and using refills, a new script clears missiles close to interactive props when prep time starts and the area around a barricade when you deploy it. Odin, Thor, and Loke have learned some new tricks which might cause a bit of mayhem if you aren't careful.
For a full list of changes, check out the next post.
Happy New Year!
if you have problem of the model variety send it to winter xen winter me winter me xen because it'll piss him off