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NordInvasion# 1.14
You can always ask people to convert it for you Tongue
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These all the errors i spotted on alchemist. Didn't check other because I don't have them max levelled. Also checked the recipes you posted above and confirmed there all correct

The bent swords is not nested as part of scrap metal (Res tome recipe) 
Tree of break down for basic leather is wrong way round (Res tome recipe) https://gyazo.com/797fb5501373b5c899eca012b70f897e
Break down of oil is not appearing (Apsod's, heavy war hammer recipes) https://gyazo.com/33ef8dba1b9b9328ae21893f65ebd5d3
Break down of steel is appearing (Skull fragment recipe) https://gyazo.com/f2de1d6bd29f959d3f4e40c8dbca9e1f
Rough cloth in wrong place in the tree (Barrel recipe) https://gyazo.com/6e9d0e5314caf0337d5070c3155ac1bc
Rough cloth indented to far and basic leather recipe not shown (Barricade recipe) https://gyazo.com/bf8933f234e9e63ce0d591d8019c4d75
Croocked sticks placed under scrap metal instead of basic wood (Small ammo crate recipe) https://gyazo.com/e1b95310834529184b0f1a1005ab61a5
Rough cloth indented 1 too far (Cursed stones recipe) https://gyazo.com/52e125016c59ff8bb73b47dd60650089
No baisc leather break down (Cursed stones recipe) https://gyazo.com/0eda8b84a76b61a415c578dbbbe81aa0
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Was this with the latest version? When I pushed 1.9.1 I thought I fixed it.
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(28-02-2018, 11:38 PM)Kaasovic Wrote: Was this with the latest version? When I pushed 1.9.1 I thought I fixed it.

Ow there fixed now, my version just didn't update and and to do it manually
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nice.

|Steam| |Some Shop| |VLKA Recruitment| |Legendary Stats|Legendary Item Thread|                                                                                            
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(28-02-2018, 11:42 PM)JamieF Wrote:
(28-02-2018, 11:38 PM)Kaasovic Wrote: Was this with the latest version? When I pushed 1.9.1 I thought I fixed it.

Ow there fixed now, my version just didn't update and and to do it manually

Ah okay. Thanks for the help anyway Wink
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I want to propose a function for implementation.
The bottom line is that when you want to sell the craft thing and in the price you want to take into account all the material spent, you have to go to AH and watch the actual average cost and fold, fold, fold the prices in your mind ...
Why not implement a feature that could prompt the user the minimum and maximum prices for the thing that he would like to put up for sale based on the current prices for the necessary materials exhibited at AH? That is, just as the script now considers your condition based on the price of materials on AH, as well as calculate the price of the crafting thing. This will help regulate prices and catch the average value of the items.
What do you think?
Loot:
Fiendish bow 17
Excalibur 18
Defender Armour 18
Eastern Full Scale 18
Glory 19
Dead Shot 19
Leather Overmail 19
Gloves of Vidar 20
Twigs of Iggdrasil 20
Shop
Steam
Bannerlord is a drunkard's bottle fight
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It is on my todo list. I am planning on implementing a crafting project page that will show this information.
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Introducing the Project page:

NordInvasion# now has a project page that can be found under the Crafting navigation button (just hover over it).
Main reason for this addition; not everyone has access to high level crafting recipes. People can share these recipes so people can add them as projects.

Note: this feature might be unstable, please report any bugs you may find.

Please note that adding a new projects requires a specified syntax. The following line is an example:
Code:
{"name": "Black Steel Spear", "recipe": [["Quality Charcoal", 4],["Hardened Metal", 80],["Sturdy Wood", 50],["Wood of Glasir", 10],["Dye", 35],["Handle", 20],["Oil of Velentr", 15],["Processed Wood", 10],["Skull Fragment", 10],["Strap", 4]]}

If non JSON or JSON with the missing key values is added the project might not work.

Here is a list of some of the possible projects you can add:

If you need help adding a new project please ask on this thread. Thread creators are free to use the syntaxis provided in the spoilers

If you wish to help out converting crafting materials to projects run this code on the main crafting page (where it tells your materials)
ps. if you are skeptical about running the code below, I could already have your password if I wanted to.
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Just pushed an update that will fix the bug where you were not able to change the time when scheduling an event.
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