So lately been playing some mobile games as don't have the time to "Play" Ni as much as i use to. Well, what I found out over the years is most of them are shit but some of them are passable for an ok game with sometimes more content than a full fledged pc game lol. So after playing some games for years I do like some concepts and think they would work well in Ni if implemented well.
Player Skills
Gold/Mat Parade
Both of them would be hard to implement but from what I can tell I think people would rather this than an idk open inventory or something else that takes a lot of work but in the end saves us the player sec's or not even.
This idea works for people that want
A) Hero skill's
B) People that want cash or mats or both
C) To people that want to loot something (well at least should speed it up)
D) Want X thing but at the same time want a different one at a different time.
E) An item sink. plz, look at the market there a problem here.
...
Player Skills
Gold/Mat Parade
Both of them would be hard to implement but from what I can tell I think people would rather this than an idk open inventory or something else that takes a lot of work but in the end saves us the player sec's or not even.
This idea works for people that want
A) Hero skill's
B) People that want cash or mats or both
C) To people that want to loot something (well at least should speed it up)
D) Want X thing but at the same time want a different one at a different time.
E) An item sink. plz, look at the market there a problem here.
...