Yesterday, 06:03 AM
Thank you for your work. What is the loot percentage for Legendary Dust? If it is approximately the same as for PF, Ori, RF, then 9 pieces for one essence seems to me to be a lot, 3 is optimal.
Awakened Distillation
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Yesterday, 06:03 AM
Thank you for your work. What is the loot percentage for Legendary Dust? If it is approximately the same as for PF, Ori, RF, then 9 pieces for one essence seems to me to be a lot, 3 is optimal.
Thanks for keeping this game alive! Many players are coming back!
Yesterday, 08:44 AM
Imagine nerfing legio :o
Legio nerf was long overdue my spoiled friends c:
(Yesterday, 05:54 AM)DR. Wrote:(20-02-2025, 11:34 PM)Leques Wrote: i dont understand a thing you said right there, but i assume it has something todo with ranger using one handed?, wich he already does, imo ranger should be 2 handed instead. cause sentinel atleast had a shield to protect against projectiles and groups of guys Or the armour. My issue with Legio was that it had the highest 1h skill and Power Strike, highest Power Throw (tied with MP) AND like 3x the survivability of an MP plus the availability of shields and according shield skill. In exchange for only 2 Athletics in direct comparison with MP. It scaled horribly in comparison to other melee and throwing classes. And I never heard anyone complain about Marauder/Halberdier or Hoplite Power Throw so I personally don't see particularly much ground for purely objective discussion. Tho I do ofc understand a bit of disappointment after Legio being rather busted for so long ^^
Yeah, I looted stuff alright, go away!
Yesterday, 10:55 AM
(Yesterday, 05:54 AM)DR. Wrote: ... Can't speak for other Legios, but for me it's the survivability (the suddenly appearing back of the head of my Swadian allies is usually more dangerous than Nord Snipers) and the decent ranged damage. I couldn't care less about the 1h skill.
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Buff Malice
Yesterday, 12:59 PM
thanks but i didint like debuffing legio im enjoying that class and now debuffed
![]() (Yesterday, 10:55 AM)Cut-Me-Own-Throat-Dibbler Wrote:(Yesterday, 05:54 AM)DR. Wrote: ... Survivability is a very interesting one when it comes to ranged classes but its not a unique factor to the class. Ranger the "armour" 1h hero for sniper has a lot in common at this point with Leg just a different type of ranged weapon so preference? However its not like Ranger has any unique bows at their disposal among other tools Leg has and I have doubts that they will ever come as they have been suggested for no joke a decade. Leg has Glory and thats why I'm slightly conflicted about the changes as after all, maybe I'm personally biased I crafted the first upgraded glory and never went for Excalibur because that doesn't suit my preferences in play style with ping If I had to imagine in my head a representation of what Leg should be for me personally I would like to keep in mind other heroes and try my best to not overlap as much as possible. The aim should be to give people a reason to make [X] hero if they like [X] play style Leg problem has always been his way too universal cannibalising on other skill sets other heroes are made for so there has been many reasons to pick Leg over the years... Like any nerf you are going to do will make certain players mad as that was their reason for making the class. What I thought was over the top for Leg was it being able to kite that well for so long more then anything.. Thats were I could see a change happening because if you wanted to kite you got 3 other pike heroes to choose from, and one that specialises in it or you go for Sniper heroes. I could very much see a change were Rg armour stats swap with Leg so that way its harder to kite sure but does actually offer a buff making the class possibly more unique vs in its overpowered state were it was clearly THE option told to go by most people by "what class should I make". Not being able to kite puts it more inline with Xbow just with a different ranged weapon someone that has powerful ranged still but once the bots come in ehh.. There lots of ways you could change Leg at this point and I think its pretty clear. Im more happy with this change then not but as you quoted I am genuinely curious how many people would rather some different type of nerf
Yesterday, 01:46 PM
(Yesterday, 01:03 PM)DR. Wrote:(Yesterday, 10:55 AM)Cut-Me-Own-Throat-Dibbler Wrote:(Yesterday, 05:54 AM)DR. Wrote: ... If it were up to me (which it isn’t), I’d make the Legio a versatile infantry unit with a focus on throwing, but too slow to kite effectively. The RG, on the other hand, should have superior one-handed skills, specializing in shielding and close combat. This would create three distinct infantry classes. That said, this is just my opinion—others likely have more experience or a better understanding of the necessary changes. Ultimately, I’m just glad to see work being done on the mod again.
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Buff Malice (Yesterday, 01:46 PM)Cut-Me-Own-Throat-Dibbler Wrote: If it were up to me (which it isn’t), I’d make the Legio a versatile infantry unit with a focus on throwing, but too slow to kite effectively. The RG, on the other hand, should have superior one-handed skills, specializing in shielding and close combat. This would create three distinct infantry classes. That said, this is just my opinion—others likely have more experience or a better understanding of the necessary changes. Ultimately, I’m just glad to see work being done on the mod again. That was my original idea with one of my recent requests for giving Rg Excalibur however, I imagine that is way too drastic of change and I saw Leg as class that basically couldn't be touched. I was wrong so who knows On topic Rg is my last hero to make Useless waste of 750k |
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