Hello,
I know that many topics have already been opened about the More difficulty, and I am aware that this subject has been discussed multiple times. However, I believe the following approach could be one of the most practical solutions.
The reason is that enemy HP and other combat parameters can be adjusted without requiring a full Nord Invasion update, which makes balancing this difficulty mode much easier to implement compared to more complex system changes.
With that in mind, I would like to suggest a clearer structure for what Ragnarok+ difficulty could look like.
Proposed Difficulty Changes
Rewards for Playing Ragnarok+
To compensate for the increased difficulty, the mode could offer slightly improved rewards:
I hope you will consider and support this suggestion.
Edit:
Some of these features might require a game update or deeper changes to Nord Invasion, and I may not be fully aware of the technical limitations. My intention is simply to suggest a possible direction for balancing Ragnarok+ difficulty.
Best regards,
King Harlaus,
King of Swadia
I know that many topics have already been opened about the More difficulty, and I am aware that this subject has been discussed multiple times. However, I believe the following approach could be one of the most practical solutions.
The reason is that enemy HP and other combat parameters can be adjusted without requiring a full Nord Invasion update, which makes balancing this difficulty mode much easier to implement compared to more complex system changes.
With that in mind, I would like to suggest a clearer structure for what Ragnarok+ difficulty could look like.
Proposed Difficulty Changes
- Increased enemy HP
- Increased enemy attack damage
- Increased enemy spawn count
- Maximum player limit increased by +4
- Tome and Barrel usage reduced by 50%
- Wave countdown timers reduced by 50%
- After wave 9, no respawn except through Tome
Rewards for Playing Ragnarok+
To compensate for the increased difficulty, the mode could offer slightly improved rewards:
- +1.5% increased loot drop rate
- +3% increased rare material drop chance
- Small increase in the amount of normal materials dropped
I hope you will consider and support this suggestion.
Edit:
Some of these features might require a game update or deeper changes to Nord Invasion, and I may not be fully aware of the technical limitations. My intention is simply to suggest a possible direction for balancing Ragnarok+ difficulty.
Best regards,
King Harlaus,
King of Swadia

