Posts: 1,648
Threads: 71
Joined: Jan 1970
Yes you can.
Just don't unclick "Objects" button when you resized your prop. Then you can place them as many as you want.
Posts: 735
Threads: 85
Joined: Feb 2012
OMG THANK YOU, I wish I knew this sooner, only woulda saved me about....lets just say a hella lot of time!
Posts: 84
Threads: 105
Joined: Feb 2012
HEY, i have closed the editor tool and dont know how to get it back up
i pressed alt enter but it doesnt work.
help me plz
Posts: 1,648
Threads: 71
Joined: Jan 1970
Windowed mode and then Ctrl+E
Posts: 4
Threads: 3
Joined: Dec 2013
Just wondering, why no Arabic stuff? It could be a Sarranid Outpost or something of that sort.
(22-12-2013, 05:22 AM)Chernobyl link Wrote: Just wondering, why no Arabic stuff? It could be a Sarranid Outpost or something of that sort. Because it wouldn't fit the theme. We are Swadians not Sarranids.
Posts: 4
Threads: 3
Joined: Dec 2013
(22-12-2013, 07:06 AM)poll69538 link Wrote: [quote author=Chernobyl link=topic=489.msg157001#msg157001 date=1387689771]
Just wondering, why no Arabic stuff? It could be a Sarranid Outpost or something of that sort. Because it wouldn't fit the theme. We are Swadians not Sarranids.
[/quote]
Yes, but I am sure the Swadians had some sort of outpost near the borders of Sarranid territory.
(24-12-2013, 08:27 PM)Chernobyl link Wrote: [quote author=poll69538 link=topic=489.msg157004#msg157004 date=1387696005]
[quote author=Chernobyl link=topic=489.msg157001#msg157001 date=1387689771]
Just wondering, why no Arabic stuff? It could be a Sarranid Outpost or something of that sort. Because it wouldn't fit the theme. We are Swadians not Sarranids.
[/quote]
Yes, but I am sure the Swadians had some sort of outpost near the borders of Sarranid territory.
[/quote]
Between the Swadians and the Sarranids lies the Khergit Khanate, who rule the steppe regions.
Sorry for posting in an old topic= but I have something to add to your tutorial, a tutorial on slightly more advanced texture painting.
First, cover all of the place you want with your main texture, using weight hardness, etc. 1.00.
Then, choose a secondary texture, (depends on what you want, but earth, steppe and turf are usually good choices. If your terrain is snowy, snow will always be your secondary texture.) lower the hardness and the weight to something like .20. Imagine that 1.00 is the paintbrush in Paint, and lowering the numbers will turn it into a spray paint.
Then, start spraying the village texture on the desired spots for a path. Weight and hardness should be about 0.30 here. Once you're done, you can diversify by adding other textures in the mix, if you wish. Use something like .10 for these, you don't want to overdo it. If this completely erases the original texture, add a little back in with .10 once again.
If you wish, you can also use ground color paint for various colors on the ground, which is useful for blood, etc., but remember to keep the weight and hardness down for this.
This is *one* of the things that separate a beginner from a learned scener, so it's important that you can use it. Basically, once you get the gist of it, you'll rarely be using 1.00 values except for the initial pass over the area.
I learned this from a great scener, so I'm just passing the knowledge on.
I do have a question though, that may across as stupid, but whatever. What is the process of getting my scene into NordInvasion? I saw something in one of the threads about a scene contest, should I do that, or should I just post a thread with my scene and hope a developer sees it? Should I PM a dev about my scene?
Posts: 1,648
Threads: 71
Joined: Jan 1970
(08-04-2014, 02:31 AM)Dark_Robin link Wrote: I do have a question though, that may across as stupid, but whatever. What is the process of getting my scene into NordInvasion? I saw something in one of the threads about a scene contest, should I do that, or should I just post a thread with my scene and hope a developer sees it? Should I PM a dev about my scene? Hey.
There are several ways to submit it in. One is simply by making forum thread for your maps. You can also send it by PM to YuriTheRed or directly to me. Scene Contest is a long shot because it is not arranged so often.
|