Posts: 240
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Specularity and normal maps what they lacks for me guys. Also that shield looks great, good job on that one.
If you guys pm me and load your diffuse maps on an image site for me, i can create nomal maps and specular maps for you guys from the diffuse maps. Also i think you guys need to play with material settings, shaders in open brf to make them look more next-genish. Just pm me and we can talk if you guys are willing to
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Nice models, that shield is something else..drool...
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2nd Knight forever!
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Posts: 240
Threads: 52
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18-09-2012, 11:49 PM
(This post was last modified: 18-09-2012, 11:51 PM by Ryu.)
I like the ammo crate, maybe its a bit too much reddish but that can be a good thing for noticing it in battlefield. Also liked the new mat. of the halberd, now it looks more like metal. Keep them coming guys
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Ps. If you guys add new stuff on the first page at future, dont forget to bump your topic so we can know that new goodies've arrived
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Attack of the smileys! Beware!
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bump new texture for ammo crate
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Can I get the name of shader u used for Halberd\Shield?
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My chars
Headhunters_FireTroll-46 lvl commando+xbow
[DP]FireGoblin-45 lvl sniper+inf
Headhunters_FireOrc-21 lvl heavy crossbowman
DP_FireOgre-43 lvl pikeman
[Image: 21076638.png]
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Umh.Handle is too thin for so huge blade.Blade doesnt look sharp,and texture is rough...Sry if u dont agree with my opinion,I didnt use to insult u
As free as an eagle in the sky...
My chars
Headhunters_FireTroll-46 lvl commando+xbow
[DP]FireGoblin-45 lvl sniper+inf
Headhunters_FireOrc-21 lvl heavy crossbowman
DP_FireOgre-43 lvl pikeman
[Image: 21076638.png]
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U should change the wooden handle into somethin like dark metal imo
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Call the Pikeman Armor "Crimson Templar" armor B)
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Bump. New model in Badarith's spoiler.